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IDProjectCategoryView StatusLast Update
0004676Dwarf FortressVegetationpublic2012-03-05 15:53
ReporterQuietust Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionwon't fix 
Product Version0.31.25 
Summary0004676: Upgraded fort from 0.31.18, no more surface plant growth
DescriptionAt some point after I upgraded a fortress from version 0.31.18, all surface plant growth stopped entirely. I cut down every single tree, gathered every shrub, and built dirt roads to get rid of all the grass, and even after several years had passed, my Tropical Moist Broadleaf Forest embark looks more like a red Sand Desert (albeit with a few full murky pools and a stream).

If necessary, I can post a seasonal backup I made prior to the release of 0.31.19.
TagsIntentional/Expected?

Activities

Logical2u

2011-05-28 12:19

manager   ~0017878

In 31.19 Toady introduced the new grazing mechanics which saw grass and plant growth changed around a lot to accompany that. As such I suspect that the absence of grass is entirely expected in this case.

I'd also hazard that because you so drastically terraformed your biome that it's not going to spawn saplings or shrubs.

It's not clear from your report if the roads are still there.

Tempted to mark this as 'no change required'.

Quietust

2011-05-28 12:34

reporter   ~0017879

Last edited: 2011-05-28 12:38

For the record, I did the exact same "cut down every tree, gather every shrub, remove all grass" procedure early in the history of the fortress and everything grew back eventually - I not only have zero grass but also zero shrubs and zero saplings. Were it not for the underground caverns (which seem to have been unaffected by this), all of my woodcutters and herbalists would be permanently unemployed.

Also, dirt roads disappear the instant they are "built", just as they always have.

Logical2u

2011-05-28 12:36

manager   ~0017880

Yeah but by 'early in the history of the fortress' I presume you mean 'While still playing 31.18' right?

Quietust

2011-05-28 12:37

reporter   ~0017881

Yes, and I don't see how that makes this any less of a bug.

Logical2u

2011-05-28 13:55

manager   ~0017882

As I said, in 31.19 the grass system was changed. So old maps probably aren't compatible with the new grass.

kwieland

2011-05-28 13:58

reporter   ~0017883

Are surface plants affected by mining out "nearby" tiles, you know, the 2-tile radius?

Quietust

2011-05-28 14:15

reporter   ~0017884

Last edited: 2011-05-28 14:32

They are, but I haven't mined out the soil underneath the locations where trees/shrubs are now failing to grow.

For reference, this is what my fortress used to look like (and still does, minus the lack of surface plants):
http://mkv25.net/dfma/map-9932-releasetreaty

Logical2u

2011-05-28 16:19

manager   ~0017886

So the grass thing might be expected but I guess you're saying the trees/shrub are a bug? I might guess that trees/shrubs have to grow on grass which would neatly inter-relate all three.

Quietust

2011-05-28 19:11

reporter   ~0017888

Last edited: 2011-05-28 19:23

I just wrote a DFHack tool to replenish all of the surface grass in my embark region, and once I ran it I immediately noticed shrubs and saplings appearing - thus, it looks like the lack of plants is a side effect of the lack of grass.

Logical2u

2011-05-28 20:20

manager   ~0017889

I wonder if this grass/sapling relationship is part of 31.18, part of the biome, or a regular part of the game. The Wiki indicates that saplings can spawn anywhere, which makes sense to me since you can get cactii for wood in the desert.

jaxad0127

2011-05-28 21:49

reporter   ~0017891

Deserts have (semi-)grass.

Quietust

2012-02-19 17:31

reporter   ~0020194

Given that 0.34.01 has broken save compatibility with 0.31.xx, this is no longer an issue.

user6

2012-02-19 19:06

  ~0020206

Thanks!

Issue History

Date Modified Username Field Change
2011-05-28 11:35 Quietust New Issue
2011-05-28 12:19 Logical2u Note Added: 0017878
2011-05-28 12:19 Logical2u Tag Attached: AWAITING UPDATE
2011-05-28 12:34 Quietust Note Added: 0017879
2011-05-28 12:36 Quietust Note Edited: 0017879
2011-05-28 12:36 Logical2u Note Added: 0017880
2011-05-28 12:37 Quietust Note Added: 0017881
2011-05-28 12:38 Quietust Note Edited: 0017879
2011-05-28 13:55 Logical2u Note Added: 0017882
2011-05-28 13:58 kwieland Note Added: 0017883
2011-05-28 14:15 Quietust Note Added: 0017884
2011-05-28 14:32 Quietust Note Edited: 0017884
2011-05-28 16:19 Logical2u Note Added: 0017886
2011-05-28 19:11 Quietust Note Added: 0017888
2011-05-28 19:23 Quietust Note Edited: 0017888
2011-05-28 20:20 Logical2u Note Added: 0017889
2011-05-28 20:20 Logical2u Tag Attached: Intentional/Expected?
2011-05-28 21:49 jaxad0127 Note Added: 0017891
2012-02-19 17:31 Quietust Note Added: 0020194
2012-02-19 19:06 user6 Note Added: 0020206
2012-02-19 19:06 user6 Status new => resolved
2012-02-19 19:06 user6 Resolution open => won't fix
2012-02-19 19:06 user6 Assigned To => user6
2012-03-05 15:53 Logical2u Tag Detached: AWAITING UPDATE