View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004690 | Dwarf Fortress | Dwarf Mode -- Flows | public | 2011-06-06 17:27 | 2011-12-11 14:25 |
Reporter | iacondios | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
OS | Windows 7 | OS Version | Ultimate 64-bit | ||
Product Version | 0.31.16 | ||||
Summary | 0004690: Water not stackable above 8 - 9 tiles | ||||
Description | When attempting to flood the world, my large (entire 3x3 embark map) water tank was unable to fill past 7/7 on the first layer, with scattered 1/7 water floating on top. It appears that the water evaporates faster than it accumulates when the water is on top of water, with a constant in source from above, or simply does not accumulate. | ||||
Steps To Reproduce | Design large tank with several z-level high walls. Connect several screw pumps to a nearby river and feed them into the tank. Activate screw pumps and wait for first level to fill up. Second level will not fill, despite the pumps dropping the water from above and the water unable to escape. | ||||
Additional Information | Save available. | ||||
Tags | flows, Intentional/Expected?, Save Included, water | ||||
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Description should Read "8-9 tiles". Use of tilde caused errors. |
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Do you have an ocean? Oceans can cause funky issues with depth; I had one and was unable to make a 3 z-level desalination reservoir (with the top level above sea level). |
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Can you post a link to the save file? |
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Reminder sent to: iacondios Can you post a link to a save (upload it to http://dffd.wimbli.com)? |
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The link for the file is http://dffd.wimbli.com/file.php?id=4503 No there is not an ocean, only a river. |
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1/7 water tiles can evaporate even when they're on top of existing 7/7 water tiles, and that's what's preventing your flood tank from filling up - if you want to fill up such a massive reservoir, you'll need an additional holding tank with a smaller surface area. There's also the issue that, in version 0.31.xx, water can pressure-path off the edge of the map, so even if that tank is fully filled (e.g. using the DFHack tool 'dfliquids'), the only thing that will actually get flooded is a 10 tile diameter semicircle centered around each drain floodgate... |
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That is what I deduced. As far as the pressure pathing issue, can that allow it to travel through walls? I ensured that the walls were at least as high if not higher than the water level, but I stopped building after it wouldn't fill past the first z-level. |
Date Modified | Username | Field | Change |
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2011-06-06 17:27 | iacondios | New Issue | |
2011-06-06 17:31 | iacondios | Tag Attached: flows | |
2011-06-06 17:31 | iacondios | Tag Attached: water | |
2011-06-06 17:32 | iacondios | Note Added: 0017938 | |
2011-06-06 18:47 | danaris | Note Added: 0017939 | |
2011-06-06 18:56 | kwieland | Note Added: 0017940 | |
2011-06-08 09:37 |
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Summary | Water not stackable above 8 0000016:0000009 tiles => Water not stackable above 8 - 9 tiles |
2011-06-08 09:38 |
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Note Added: 0017949 | |
2011-06-08 09:39 |
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Tag Attached: AWAITING UPDATE | |
2011-06-09 19:15 | iacondios | Note Added: 0017966 | |
2011-06-10 14:29 | Quietust | Note Added: 0017969 | |
2011-06-10 14:29 | Quietust | Note Edited: 0017969 | |
2011-06-10 14:33 | Quietust | Note Edited: 0017969 | |
2011-06-10 14:36 | Quietust | Note Edited: 0017969 | |
2011-06-10 14:36 | Quietust | Note Edited: 0017969 | |
2011-08-05 01:32 | iacondios | Note Added: 0018432 | |
2011-12-11 14:25 |
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Tag Detached: AWAITING UPDATE | |
2011-12-11 14:25 |
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Tag Attached: Save Included | |
2011-12-11 14:25 |
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Tag Attached: Intentional/Expected? |