View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004874 | Dwarf Fortress | Combat -- General | public | 2011-09-02 12:01 | 2012-05-14 09:26 |
Reporter | squishynoob | Assigned To | |||
Priority | low | Severity | trivial | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.31.25 | ||||
Summary | 0004874: Brain "completely impaired" by syndrome, but creature can still move/fight | ||||
Description | Syndromes with IMPAIR_FUNCTION that completely impair the brain aren't immediately lethal; the affected creature can still move and fight for a short while (the same effect as having a broken spine) before suffocation. | ||||
Steps To Reproduce | Create or mod a creature for giving a syndrome impairing the brain like this: [CE_IMPAIR_FUNCTION:SEV:100:RESISTABLE:PROB:100:BP:BY_TYPE:THOUGHT:ALL:START:0:PEAK:30:END:1200] For example modding a Giant Desert Scorpion to have: [SYNDROME] [SYN_NAME:giant desert scorpion sting] [SYN_AFFECTED_CLASS:GENERAL_POISON] [SYN_IMMUNE_CREATURE:SCORPION_DESERT_GIANT:ALL] [SYN_INJECTED] [CE_IMPAIR_FUNCTION:SEV:100:RESISTABLE:PROB:100:BP:BY_TYPE:THOUGHT:ALL:START:0:PEAK:30:END:1200] Then test it against a creature in the arena. The brain will be affected quickly, but death will only occur by suffocation. | ||||
Tags | No tags attached. | ||||
related to | 0003645 | new | Adventurer broke lower spine, suffered no ill effect. |
Date Modified | Username | Field | Change |
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2011-09-02 12:01 | squishynoob | New Issue | |
2012-05-14 09:23 |
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Summary | Brain "completely impaired" by syndrome, but death is not immediate => Brain "completely impaired" by syndrome, but creature can still move/fight |
2012-05-14 09:24 |
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Relationship added | related to 0004877 |
2012-05-14 09:26 |
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Relationship added | related to 0003645 |
2012-05-14 09:26 |
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Relationship deleted | related to 0004877 |