View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004888 | Dwarf Fortress | Technical -- Saving/Loading | public | 2011-09-09 17:28 | 2012-03-03 13:15 |
Reporter | Liminal | Assigned To | Logical2u | ||
Priority | high | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
OS | Windows XP | OS Version | Service Pack 2 | ||
Product Version | 0.31.25 | ||||
Summary | 0004888: Game crash when loading save - out of memory? | ||||
Description | This happens every time I'm working on a fortress for a couple of days. I'll make a new fortress, work on it for a couple of days, then one day I'll save it, exit the program, and when I go to load it . . the game crashes. I've no idea why. I simply get the windows error message: "Dwarf Fortress.exe has encountered a problem and needs to close. We are sorry for the inconvenience." Here is the error signature: Appname:dwarf fortress.exe ModVer: 10.0.30319.1 AppVer: 0.0.0.0 Offset: 0008d635 ModName: msvcr100.dll Here is the windows error report: <?xml version="1.0" encoding="UTF-16"?> <DATABASE> <EXE NAME="Dwarf Fortress.exe" FILTER="GRABMI_FILTER_PRIVACY"> <MATCHING_FILE NAME="Dwarf Fortress.exe" SIZE="8101376" CHECKSUM="0x4C97A8C2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x7BEB6A" LINKER_VERSION="0x0" LINK_DATE="03/28/2011 11:51:43" UPTO_LINK_DATE="03/28/2011 11:51:43" /> <MATCHING_FILE NAME="fmod.dll" SIZE="161280" CHECKSUM="0x2B8556BE" BIN_FILE_VERSION="3.7.4.0" BIN_PRODUCT_VERSION="3.7.4.0" PRODUCT_VERSION="3.74" FILE_DESCRIPTION="FMOD" COMPANY_NAME="Firelight Technologies Pty, Ltd" PRODUCT_NAME="FMOD" FILE_VERSION="3.74" ORIGINAL_FILENAME="fmod.dll" INTERNAL_NAME="FMOD" LEGAL_COPYRIGHT="Copyright © 1994-2004, Firelight Technologies Pty, Ltd." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.7.4.0" UPTO_BIN_PRODUCT_VERSION="3.7.4.0" LINK_DATE="10/18/2004 03:04:41" UPTO_LINK_DATE="10/18/2004 03:04:41" VER_LANGUAGE="English (Australia) [0xc09]" /> <MATCHING_FILE NAME="fmodex.dll" SIZE="354304" CHECKSUM="0x807DA46C" BIN_FILE_VERSION="0.4.20.6" BIN_PRODUCT_VERSION="0.4.20.6" PRODUCT_VERSION="4.20.6" FILE_DESCRIPTION="FMOD Ex SoundSystem" COMPANY_NAME="Firelight Technologies" PRODUCT_NAME="FMOD Ex" FILE_VERSION="4.20.6" ORIGINAL_FILENAME="fmodex.dll" INTERNAL_NAME="FMOD Ex" LEGAL_COPYRIGHT="Copyright © Firelight Technologies 2007" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.4.20.6" UPTO_BIN_PRODUCT_VERSION="0.4.20.6" LINK_DATE="12/18/2008 05:09:13" UPTO_LINK_DATE="12/18/2008 05:09:13" VER_LANGUAGE="English (Australia) [0xc09]" /> <MATCHING_FILE NAME="jpeg.dll" SIZE="113664" CHECKSUM="0x6CB5ACE5" MODULE_TYPE="WIN32" PE_CHECKSUM="0x21D17" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" /> <MATCHING_FILE NAME="libfreetype-6.dll" SIZE="444928" CHECKSUM="0xA93B00AD" MODULE_TYPE="WIN32" PE_CHECKSUM="0x7BC00" LINKER_VERSION="0x10000" LINK_DATE="10/19/2009 08:25:22" UPTO_LINK_DATE="10/19/2009 08:25:22" /> <MATCHING_FILE NAME="libpng12-0.dll" SIZE="131072" CHECKSUM="0x92FDFBB" MODULE_TYPE="WIN32" PE_CHECKSUM="0x28792" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" /> <MATCHING_FILE NAME="libtiff-3.dll" SIZE="317952" CHECKSUM="0x3945779F" MODULE_TYPE="WIN32" PE_CHECKSUM="0x54640" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" /> <MATCHING_FILE NAME="msvcm80.dll" SIZE="479232" CHECKSUM="0xA5E1E99F" BIN_FILE_VERSION="8.0.50727.762" BIN_PRODUCT_VERSION="8.0.50727.762" PRODUCT_VERSION="8.00.50727.762" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.762" ORIGINAL_FILENAME="MSVCM80.DLL" INTERNAL_NAME="MSVCM80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x79C32" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.762" UPTO_BIN_PRODUCT_VERSION="8.0.50727.762" LINK_DATE="12/02/2006 06:52:13" UPTO_LINK_DATE="12/02/2006 06:52:13" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="msvcp100.dll" SIZE="421200" CHECKSUM="0x2A20605" BIN_FILE_VERSION="10.0.30319.1" BIN_PRODUCT_VERSION="10.0.30319.1" PRODUCT_VERSION="10.00.30319.1" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2010" FILE_VERSION="10.00.30319.1" ORIGINAL_FILENAME="msvcp100.dll" INTERNAL_NAME="msvcp100.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x6CEB5" LINKER_VERSION="0xA0000" UPTO_BIN_FILE_VERSION="10.0.30319.1" UPTO_BIN_PRODUCT_VERSION="10.0.30319.1" LINK_DATE="03/18/2010 07:53:01" UPTO_LINK_DATE="03/18/2010 07:53:01" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="msvcp80.dll" SIZE="548864" CHECKSUM="0x50EFCC32" BIN_FILE_VERSION="8.0.50727.762" BIN_PRODUCT_VERSION="8.0.50727.762" PRODUCT_VERSION="8.00.50727.762" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.762" ORIGINAL_FILENAME="MSVCP80.DLL" INTERNAL_NAME="MSVCP80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x90C75" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.762" UPTO_BIN_PRODUCT_VERSION="8.0.50727.762" LINK_DATE="12/02/2006 06:52:56" UPTO_LINK_DATE="12/02/2006 06:52:56" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="msvcr100.dll" SIZE="770384" CHECKSUM="0x6C2B1057" BIN_FILE_VERSION="10.0.30319.1" BIN_PRODUCT_VERSION="10.0.30319.1" PRODUCT_VERSION="10.00.30319.1" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2010" FILE_VERSION="10.00.30319.1" ORIGINAL_FILENAME="msvcr100_clr0400.dll" INTERNAL_NAME="msvcr100_clr0400.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xC53CC" LINKER_VERSION="0xA0000" UPTO_BIN_FILE_VERSION="10.0.30319.1" UPTO_BIN_PRODUCT_VERSION="10.0.30319.1" LINK_DATE="03/18/2010 07:52:30" UPTO_LINK_DATE="03/18/2010 07:52:30" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="optipng.exe" SIZE="81920" CHECKSUM="0x2C8428A3" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" LINK_DATE="01/28/2007 16:02:02" UPTO_LINK_DATE="01/28/2007 16:02:02" /> <MATCHING_FILE NAME="SDL.dll" SIZE="321536" CHECKSUM="0xEC95467B" BIN_FILE_VERSION="1.2.13.0" BIN_PRODUCT_VERSION="1.2.13.0" PRODUCT_VERSION="1, 2, 13, 0" FILE_DESCRIPTION="SDL" COMPANY_NAME="" PRODUCT_NAME="Simple DirectMedia Layer" FILE_VERSION="1, 2, 13, 0" ORIGINAL_FILENAME="SDL.dll" INTERNAL_NAME="SDL" LEGAL_COPYRIGHT="Copyright © 2007 Sam Lantinga" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x5549C" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.2.13.0" UPTO_BIN_PRODUCT_VERSION="1.2.13.0" LINK_DATE="12/30/2007 22:14:06" UPTO_LINK_DATE="12/30/2007 22:14:06" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="SDL_image.dll" SIZE="40448" CHECKSUM="0xE381252B" BIN_FILE_VERSION="1.2.7.0" BIN_PRODUCT_VERSION="1.2.7.0" PRODUCT_VERSION="1, 2, 7, 0" FILE_DESCRIPTION="SDL_image" COMPANY_NAME="" PRODUCT_NAME="Simple DirectMedia Layer" FILE_VERSION="1, 2, 7, 0" ORIGINAL_FILENAME="SDL_image.dll" INTERNAL_NAME="SDL_image" LEGAL_COPYRIGHT="Copyright © 2007 Sam Lantinga" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x180C6" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.2.7.0" UPTO_BIN_PRODUCT_VERSION="1.2.7.0" LINK_DATE="11/24/2008 06:47:41" UPTO_LINK_DATE="11/24/2008 06:47:41" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="SDL_ttf.dll" SIZE="20992" CHECKSUM="0xCD1CF70B" BIN_FILE_VERSION="2.0.10.0" BIN_PRODUCT_VERSION="2.0.10.0" PRODUCT_VERSION="2, 0, 10, 0" FILE_DESCRIPTION="SDL_ttf" COMPANY_NAME="" PRODUCT_NAME="Simple DirectMedia Layer" FILE_VERSION="2, 0, 10, 0" ORIGINAL_FILENAME="SDL_ttf.dll" INTERNAL_NAME="SDL_ttf" LEGAL_COPYRIGHT="Copyright © 2009 Sam Lantinga" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1466B" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="2.0.10.0" UPTO_BIN_PRODUCT_VERSION="2.0.10.0" LINK_DATE="10/19/2009 08:25:22" UPTO_LINK_DATE="10/19/2009 08:25:22" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="zlib1.dll" SIZE="70656" CHECKSUM="0xFA009C71" MODULE_TYPE="WIN32" PE_CHECKSUM="0x17FBE" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" /> </EXE> <EXE NAME="MSVCR100.dll" FILTER="GRABMI_FILTER_THISFILEONLY"> <MATCHING_FILE NAME="msvcr100.dll" SIZE="770384" CHECKSUM="0x6C2B1057" BIN_FILE_VERSION="10.0.30319.1" BIN_PRODUCT_VERSION="10.0.30319.1" PRODUCT_VERSION="10.00.30319.1" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2010" FILE_VERSION="10.00.30319.1" ORIGINAL_FILENAME="msvcr100_clr0400.dll" INTERNAL_NAME="msvcr100_clr0400.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xC53CC" LINKER_VERSION="0xA0000" UPTO_BIN_FILE_VERSION="10.0.30319.1" UPTO_BIN_PRODUCT_VERSION="10.0.30319.1" LINK_DATE="03/18/2010 07:52:30" UPTO_LINK_DATE="03/18/2010 07:52:30" VER_LANGUAGE="English (United States) [0x409]" /> </EXE> <EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY"> <MATCHING_FILE NAME="kernel32.dll" SIZE="983552" CHECKSUM="0x4CE79457" BIN_FILE_VERSION="5.1.2600.2180" BIN_PRODUCT_VERSION="5.1.2600.2180" PRODUCT_VERSION="5.1.2600.2180" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFF848" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.2180" UPTO_BIN_PRODUCT_VERSION="5.1.2600.2180" LINK_DATE="08/04/2004 07:56:36" UPTO_LINK_DATE="08/04/2004 07:56:36" VER_LANGUAGE="English (United States) [0x409]" /> </EXE> </DATABASE> | ||||
Steps To Reproduce | Dwarf Fortress.exe -> continue game -> save file -> crash | ||||
Additional Information | This was my most successful fortress =( | ||||
Tags | No tags attached. | ||||
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Reminder sent to: Liminal Were you using compressed saves? |
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I'm marking this as a duplicate of 4833 in the absence of reporter updates, but I'm going to modify the title so the relationship branches of 4833 more accurately report the connection. |
Date Modified | Username | Field | Change |
---|---|---|---|
2011-09-09 17:28 | Liminal | New Issue | |
2011-12-13 08:19 |
|
Note Added: 0019162 | |
2011-12-13 08:21 |
|
Relationship added | related to 0004880 |
2011-12-13 08:32 |
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Tag Attached: AWAITING UPDATE | |
2012-03-03 13:15 | Logical2u | Note Added: 0021031 | |
2012-03-03 13:15 | Logical2u | Relationship added | duplicate of 0004833 |
2012-03-03 13:15 | Logical2u | Status | new => resolved |
2012-03-03 13:15 | Logical2u | Resolution | open => duplicate |
2012-03-03 13:15 | Logical2u | Assigned To | => Logical2u |
2012-03-03 13:15 | Logical2u | Tag Detached: AWAITING UPDATE | |
2012-03-03 13:15 | Logical2u | Summary | Game crashes on load => Game crash when loading save - out of memory? |