View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004912 | Dwarf Fortress | Map Features | public | 2011-10-02 04:24 | 2011-12-07 09:53 |
Reporter | MaDeR Levap | Assigned To | |||
Priority | high | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.31.25 | ||||
Summary | 0004912: Placing farm plot on hidden areas allows detection of underground plants | ||||
Description | It is possible to discover what is underground without actually digging with help of farm/road/zone designations. This includes discovering spoliers. This topic describes this bug in more details: http://www.bay12forums.com/smf/index.php?topic=93694.0 | ||||
Steps To Reproduce | After embark, b-p, make max width and height and go down. Your farm plot will change shape, if there are any caverns or other farmable features on this z-level in this place. | ||||
Additional Information | Paved roads and zones can be used to determine height where it is safe to mine out adamantine. This takes risk of digging said bluemetal away. I think this is sufficiently serious bug to warrant fixing it ASAP, before next release. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2011-10-02 04:24 | MaDeR Levap | New Issue | |
2011-10-02 06:07 |
|
Relationship added | related to 0004177 |
2011-12-07 09:53 |
|
Summary | Dwarven radar: you can see what is on uncovered parts of map. => Placing farm plot on hidden areas allows detection of underground plants |
2019-11-20 13:10 | Loci | Relationship added | related to 0011181 |