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IDProjectCategoryView StatusLast Update
0005003Dwarf FortressGeneralpublic2012-01-02 14:40
Reporterbravo433 Assigned Touser6 
PrioritynormalSeverityminorReproducibilityrandom
Status resolvedResolutionduplicate 
PlatformPCOSWindows 7 64-bitOS VersionWindows 7 64-bit
Product Version0.31.25 
Summary0005003: Some Maps Run Super Fast - Some Super Slow
DescriptionI have 2 maps currently saved.

One is a Medium world where I have a huge fortress with 70 dwarfs and a huge underground mining complex. It runs perefectly at 100 FPS with no slow down at all.

I made a Small world where I have 7 dwarfs and a tiny fortress. This ran at 20-30 FPS straight from starting.

I have a good Quad-core PC with 8 Gig ram. The slowdown is the same with all tile-sets and FPS settings on the small map, but perfect on the medium map.

Could this just be a random bug with the world generator?

There was a "Cave in" message as soon as the game started. Could the game be calculating cave in mechanics behind the scenes non-stop?

Thanks!
Steps To ReproduceNot sure!
TagsNo tags attached.

Relationships

duplicate of 0000051 resolveduser6 Cavern collapse at embark 

Activities

Kumquat

2012-01-01 12:12

reporter   ~0019272

There is probably an underground waterfall, that is, water in one cave level draining into a chasm and off the map in the next cavern level.

dfhack can be used to reveal the map and check for such occurrence.

user6

2012-01-02 14:40

  ~0019278

The bug aspects of this are covered by 0000051. Aside from that, it's expected that some maps will run faster than others due to environmental features (especially falling water).

Issue History

Date Modified Username Field Change
2012-01-01 06:47 bravo433 New Issue
2012-01-01 12:12 Kumquat Note Added: 0019272
2012-01-02 14:40 user6 Note Added: 0019278
2012-01-02 14:40 user6 Relationship added duplicate of 0000051
2012-01-02 14:40 user6 Status new => resolved
2012-01-02 14:40 user6 Resolution open => duplicate
2012-01-02 14:40 user6 Assigned To => user6