View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005021 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2012-01-12 20:47 | 2016-05-06 16:24 |
Reporter | Greymane | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.31.25 | ||||
Fixed in Version | 0.43.01 | ||||
Summary | 0005021: "Masterwork has been lost" when merchants leave with traded items | ||||
Description | As soon as visiting merchants leave the map, masterwork items traded to merchants are reported as stolen ('A masterwork of [dwarf] has been lost!') with accompanying negative thoughts for the creator. Have so far tested it on crafts of all kinds (mugs included), nest boxes, weapons, ammo, bins, and barrels. | ||||
Steps To Reproduce | Trade a masterwork quality item to any merchant and wait for them to leave the map with the item. | ||||
Additional Information | Saves: http://dffd.bay12games.com/file.php?id=11784 (0.42.06) http://dffd.bay12games.com/file.php?id=11787 (0.42.06) http://dffd.bay12games.com/file.php?id=11859 (0.42.06) | ||||
Tags | 0.42.06 | ||||
has duplicate | 0009576 | resolved | lethosor | Sold master quality items reported as "lost masterworks" upon merchants leaving the map |
has duplicate | 0009691 | resolved | Masterworks lost through trade | |
related to | 0003169 | feedback | Bone carvers suffer art defacement when somebody leaves the map with stuck-in masterpiece bolts | |
related to | 0005441 | new | Modded Civ with Flee/Hide Interaction triggers Ambush pause with diplomat | |
related to | 0005442 | new | Traders leaving map with their own caged Animal triggers snatcher pause | |
related to | 0009780 | resolved | Toady One | Traded masterwork meals result in "Masterwork has been lost" message |
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Please, upload savegame (it never happened in my game) |
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By any chance are you trading with a (modded) Kobold civilization? |
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Reminder sent to: Greymane Can you update this report with a save (zip you DF/data/save/region folder and upload it to http://dffd.wimbli.com and post a link in the bug report) and let us know if you are using any mods (such as a modded kobold civ, etc). |
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http://dffd.wimbli.com/file.php?id=5360 Save is up. I AM using mods, nameless homebrew stuff that does include a couple alterations to the Kobold civilization. Oddly, while I had seen this happen in completely clean, unmodded worlds before I started modding, I actually can't seem to get it to repeat in a clean game anymore. Might have jumped the gun on a bug report, if it's the fault of the mods. EDIT: Just to specifically address the question Quietust asked (which I had misread at first), the trading in question is not with Kobolds, who are not modded for trade (just a few equipment and job related things). Trade is still only with dwarves, elves, and humans and the bug crops up with all of them. |
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Are you playing as kobold civ? |
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Kogut: Belatedly, nope. Just dwarves. In most of the worlds/forts it happened in, there weren't even any kobolds because they'd all died out. Whatever was causing it wasn't kobold-related. |
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I haven't seen this in DF 0.40.~~ Maybe it can be closed? |
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Anyone able to reproduce this with or without mods? |
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I can't seem to reproduce this, because I can't trade masterwork stuff (not even through messing around with bins), which I think is intended behaviour (maybe for now, but still intended). I've not seen this issue for quite some time, so I suspect it can be closed. |
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@vomov Not being able to trade Artifacts is as intended. Not being able to trade Masterwork (would be) a bug. |
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No, Footkerchief. I am selling masterful ☼trap component☼s to dwarves and humans in 40.23 and neither such message nor bad thoughts of my carpenters noted. |
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@ptb_ptb: mixed the terms 'Masterwork' and 'Artefact', whoops! (the negative thought threw me off) Selling or getting rid of Masterwork stuff isn't a problem, as far as I can see; I've been deforesting aggressively and selling masterwork stuff for quite some time now, without issues. Artefacts being non-tradable and the bad thoughts etc. resulting from a loss seems to be working as intended. |
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So, can this be closed as "no more in current version"/"maybe caused by a mod" or something like that, at least until somebody manages to reproduce it in 0.40.20 or higher version? |
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That seems reasonable. If anyone has a save that reproduces this problem in the latest version, please upload it to http://dffd.wimbli.com/ and PM a manager on the forums (or reopen the report). |
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Reopened per 0009576 and http://www.bay12forums.com/smf/index.php?topic=52185.msg6876977#msg6876977 Save from VitalArt on the forums: http://dffd.bay12games.com/file.php?id=11859 Saves from 0009576: http://dffd.bay12games.com/file.php?id=11784 http://dffd.bay12games.com/file.php?id=11787 |
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I just wanted to report it happened in my fort too. Do you still need another save? |
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Just in case it can be useful, here's a save where this happened to me: http://dffd.bay12games.com/file.php?id=11871 On a completely unmoded game. |
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Also happened to me after the merchants left the map. http://dffd.bay12games.com/file.php?id=11911 Unmodded, now with fancy screenshots! |
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In case it might assist further, here is another save, taken just before the traders leave the map with the "lost" masterwork. http://dffd.bay12games.com/file.php?id=11922 |
Date Modified | Username | Field | Change |
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2012-01-12 20:47 | Greymane | New Issue | |
2012-01-12 22:22 |
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Relationship added | related to 0003169 |
2012-01-13 05:06 | Kogut | Note Added: 0019372 | |
2012-01-13 06:02 | Quietust | Note Added: 0019374 | |
2012-01-13 07:01 |
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Tag Attached: AWAITING UPDATE | |
2012-01-13 09:14 |
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Note Added: 0019378 | |
2012-01-13 14:31 | Greymane | Note Added: 0019386 | |
2012-01-13 14:42 | Greymane | Tag Attached: UPDATE GIVEN | |
2012-01-13 15:57 | Greymane | Note Edited: 0019386 | |
2012-01-13 16:27 |
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Tag Detached: AWAITING UPDATE | |
2012-01-13 16:27 |
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Tag Detached: UPDATE GIVEN | |
2012-01-13 16:27 |
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Summary | Traded Masterworks Count As Stolen => "Masterwork has been lost" when merchants leave with traded items |
2012-01-16 04:25 | Kogut | Note Added: 0019396 | |
2012-01-16 15:44 | Greymane | Note Added: 0019398 | |
2012-02-25 12:45 |
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Relationship added | related to 0005441 |
2012-02-25 12:46 |
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Relationship added | related to 0005442 |
2014-12-31 05:05 | ptb_ptb | Note Added: 0031611 | |
2014-12-31 07:54 |
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Note Added: 0031615 | |
2014-12-31 07:54 |
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Assigned To | => user6 |
2014-12-31 07:54 |
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Status | new => feedback |
2015-01-01 01:57 | vomov | Note Added: 0031626 | |
2015-01-01 02:44 | ptb_ptb | Note Added: 0031628 | |
2015-01-02 10:45 |
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Note Added: 0031640 | |
2015-01-05 03:43 | vomov | Note Added: 0031698 | |
2015-01-05 09:02 |
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Note Added: 0031700 | |
2015-01-05 17:00 |
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Note Added: 0031720 | |
2015-01-05 17:00 |
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Status | feedback => resolved |
2015-01-05 17:00 |
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Resolution | open => unable to reproduce |
2016-03-16 14:28 | lethosor | Relationship added | has duplicate 0009576 |
2016-03-16 14:29 | lethosor | Note Added: 0034860 | |
2016-03-16 14:29 | lethosor | Status | resolved => feedback |
2016-03-16 14:29 | lethosor | Resolution | unable to reproduce => reopened |
2016-03-16 14:31 | lethosor | Additional Information Updated | |
2016-03-18 14:05 | SpoCk0nd0pe | Note Added: 0034872 | |
2016-03-18 19:20 | Sarmatian123 | Tag Attached: 0.42.06 | |
2016-03-19 08:40 | seeschloss | Note Added: 0034874 | |
2016-04-02 17:28 | DaliTimelord | Note Added: 0034965 | |
2016-04-07 23:52 | Aussiemon | Note Added: 0034984 | |
2016-04-15 02:16 |
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Status | feedback => confirmed |
2016-04-15 02:17 |
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Relationship added | has duplicate 0009691 |
2016-05-06 16:24 | Toady One | Status | confirmed => resolved |
2016-05-06 16:24 | Toady One | Fixed in Version | => Next Version |
2016-05-06 16:24 | Toady One | Resolution | reopened => fixed |
2016-05-06 16:24 | Toady One | Assigned To | user6 => Toady One |
2016-05-29 19:36 |
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Relationship added | related to 0009780 |