View Issue Details

IDProjectCategoryView StatusLast Update
0000504Dwarf FortressAdventure Mode -- Character Creationpublic2011-03-09 12:37
ReporterKwahn Assigned ToToady One  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version0.31.01 
Fixed in Version0.31.17 
Summary0000504: Adventurer attributes start too high
DescriptionI don't know if it's meant to be a feature, or if something has gone horribly wrong with adventurers... but Adventure Mode seems to be spawning Superheroes (Supervillains?) who are nigh-indestructible. For instance. My first adventurer? Created with Superhuman Strength, Agility, Endurance, and Recuperation. First mission he got? He was sent to kill a Hydra, and he did so without taking a scratch.

It doesn't always seem to create totally indestructible adventurers. I've had one die almost immediately, and another strangled by a sasquatch. Others have been able to massacre entire cities, with crossbow bolts bouncing off of their mail shirts harmlessly, and once again never get a scratch.
Steps To ReproduceCreate an adventurer, check attributes. Stats should reflect Superhuman attributes or at the very least Superior attributes.
Additional InformationLike I said, I don't know if it's intended to be this way, it just seems like the game is setting their attributes REDICULOUSLY high for someone who's just starting out.
Tagsadventure mode, balance, Intentional/Expected?

Activities

user6

2010-04-05 13:05

  ~0001177

Adventurers were intentionally given a boost for a practical reason: better movement speed = less lag. I don't know if the boost was meant to be that generous, though.

toybasher

2010-07-02 08:43

reporter   ~0009522

I dont think stats should start that high too, at that rate punches can shatter bones and kill very quickly, even worse it seems you block just about EVREYTHING (untill an arrow gets through and causes that bleeding bug)

Kwahn

2011-03-04 17:26

reporter   ~0015735

Fixed since the combat system was revamped.

user6

2011-03-04 17:36

  ~0015737

Good catch.

Issue History

Date Modified Username Field Change
2010-04-05 12:30 Kwahn New Issue
2010-04-05 12:45 Qloos Tag Attached: adventure mode
2010-04-05 12:45 Qloos Tag Attached: balance
2010-04-05 13:05 user6 Note Added: 0001177
2010-06-30 13:41 user6 Tag Attached: Intentional?
2010-06-30 13:41 user6 Summary Adventurers are Gods amongst Men => Adventurer attributes start too high
2010-07-02 08:43 toybasher Note Added: 0009522
2010-07-12 12:03 user6 Tag Renamed Intentional? => Intentional/Expected?
2011-03-04 17:26 Kwahn Note Added: 0015735
2011-03-04 17:36 user6 Note Added: 0015737
2011-03-04 17:36 user6 Status new => resolved
2011-03-04 17:36 user6 Fixed in Version => 0.31.17
2011-03-04 17:36 user6 Resolution open => fixed
2011-03-04 17:36 user6 Assigned To => user6
2011-03-09 12:37 user6 Assigned To user6 => Toady One