View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000504 | Dwarf Fortress | Adventure Mode -- Character Creation | public | 2010-04-05 12:30 | 2011-03-09 12:37 |
Reporter | Kwahn | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 0.31.01 | ||||
Fixed in Version | 0.31.17 | ||||
Summary | 0000504: Adventurer attributes start too high | ||||
Description | I don't know if it's meant to be a feature, or if something has gone horribly wrong with adventurers... but Adventure Mode seems to be spawning Superheroes (Supervillains?) who are nigh-indestructible. For instance. My first adventurer? Created with Superhuman Strength, Agility, Endurance, and Recuperation. First mission he got? He was sent to kill a Hydra, and he did so without taking a scratch. It doesn't always seem to create totally indestructible adventurers. I've had one die almost immediately, and another strangled by a sasquatch. Others have been able to massacre entire cities, with crossbow bolts bouncing off of their mail shirts harmlessly, and once again never get a scratch. | ||||
Steps To Reproduce | Create an adventurer, check attributes. Stats should reflect Superhuman attributes or at the very least Superior attributes. | ||||
Additional Information | Like I said, I don't know if it's intended to be this way, it just seems like the game is setting their attributes REDICULOUSLY high for someone who's just starting out. | ||||
Tags | adventure mode, balance, Intentional/Expected? | ||||
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Adventurers were intentionally given a boost for a practical reason: better movement speed = less lag. I don't know if the boost was meant to be that generous, though. |
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I dont think stats should start that high too, at that rate punches can shatter bones and kill very quickly, even worse it seems you block just about EVREYTHING (untill an arrow gets through and causes that bleeding bug) |
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Fixed since the combat system was revamped. |
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Good catch. |
Date Modified | Username | Field | Change |
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2010-04-05 12:30 | Kwahn | New Issue | |
2010-04-05 12:45 | Qloos | Tag Attached: adventure mode | |
2010-04-05 12:45 | Qloos | Tag Attached: balance | |
2010-04-05 13:05 |
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Note Added: 0001177 | |
2010-06-30 13:41 |
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Tag Attached: Intentional? | |
2010-06-30 13:41 |
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Summary | Adventurers are Gods amongst Men => Adventurer attributes start too high |
2010-07-02 08:43 | toybasher | Note Added: 0009522 | |
2010-07-12 12:03 |
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Tag Renamed | Intentional? => Intentional/Expected? |
2011-03-04 17:26 | Kwahn | Note Added: 0015735 | |
2011-03-04 17:36 |
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Note Added: 0015737 | |
2011-03-04 17:36 |
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Status | new => resolved |
2011-03-04 17:36 |
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Fixed in Version | => 0.31.17 |
2011-03-04 17:36 |
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Resolution | open => fixed |
2011-03-04 17:36 |
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Assigned To | => user6 |
2011-03-09 12:37 |
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Assigned To | user6 => Toady One |