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IDProjectCategoryView StatusLast Update
0005189Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2015-05-30 13:18
ReporterLockyy Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status feedbackResolutionopen 
PlatformPCOSwin 7 
Product Version0.34.01 
Summary0005189: Vampires are actually ALCOHOL_DEPENDENT instead of just pretending to be
DescriptionVampires, despite not needing to drink, show as needing to drink on the personality screen. "Needs alcohol to get through the working day and can't remember the last time he had some."
Seems like a bug because they shouldn't show that kind of thing, since they don't need to drink they should:
A) Not slow down/complain about it.
B) Lie about it.
Tagsbooze, vampire

Relationships

has duplicate 0005479 resolvedLogical2u Vampires suffer alcohol withdrawal 

Activities

Logical2u

2012-02-16 17:36

manager   ~0019880

This might be working as intended - since vampires don't need to drink, but they want to hide that fact, their personality screen (which would allow you, the player, to out them as a vampire) should hide that fact, as you say.

Gukag

2012-02-26 10:35

reporter   ~0020742

It not only shows them as needing to drink, they will also feel all the degenerative effects a regular dwarf would from not having access to alcohol. This makes dwarf vampires clumsy, weak, and slow workers who perform any task at a snail's pace whatever their attributes or skills.

user6

2012-02-26 10:45

  ~0020747

Gukag: that's useful information. Could you post a save demonstrating that problem to http://dffd.wimbli.com/ and post the link here?

Cowsquid

2012-02-26 11:57

reporter   ~0020756

http://www.bay12forums.com/smf/index.php?topic=101251.msg3036984#msg3036984

Suggested cause/fix.

Soadreqm

2012-03-18 17:49

reporter   ~0021568

I haven't done any extensive testing, but I've noticed that the vampires I've exiled to the caverns, who normally walk slow as molasses thanks to the alcohol withdrawal, still run pretty fast in combat. Fast enough to outrun elk birds, at any rate. This, I think, is intentional, and it's quite possible that the vampire's natural speed would overcome the soberness penalty, but I think it's worth noting. It could be that vampires are simply faking their dependency, and have to keep it up forever since they never fake drinking.

ZzarkLinux

2013-07-13 14:52

reporter   ~0024061

I have a v34.11 example of the bug here:
http://dffd.wimbli.com/file.php?id=7827

McVamp is in a cycle of:
1) Has thought: Needs alcohol ... and is working slowly due to scarcity
2) Drinks a dwarf
3) Thought Changed: Needs alcohol only
but the vampire is always walking really slow.

Only mods were to the dwarf language (Urist -> Lisa) and added a creature standard tag as here:
http://www.bay12forums.com/smf/index.php?topic=126823.0

skyte100

2013-07-13 15:48

reporter   ~0024062

You know it probably is half working as intended. They want alcohol since they want to blend in with the other dwarves but they don't actually drink it so they draw attention to themselves by working so slowly even when alcohol is abundant.

Anyone else think that it should be changed so they periodically drink just to maintain the appearance of a normal dwarf?

Kirkegaard

2014-09-24 06:35

reporter   ~0030341

Would it be possible to get this one accepted? Surely it must be a bug.

user6

2014-09-24 10:45

  ~0030342

Kirkegaard, we haven't gotten confirmation for 0.40.x.

Kirkegaard

2014-10-02 07:17

reporter   ~0030494

On likely example from the forum: http://www.bay12forums.com/smf/index.php?topic=144347.msg5704898#msg5704898

Kirkegaard

2014-10-02 07:18

reporter   ~0030495

See also: http://www.bay12games.com/dwarves/mantisbt/view.php?id=8389

TBeholder

2014-11-23 19:38

reporter   ~0031146

They should not complain when it attracts attention, yes. But should they want to drink? They are dorfs, after all.
Hmm. How about this? Same as with booze vs. water for normal dwarves.
[ALCOHOL_DEPENDENT] vampire drinks from a creature who consumed alcohol -> it doesn't need any for a while.
[ALCOHOL_DEPENDENT] vampire drinks from a creature who didn't consume alcohol (or stored cattle blood, etc) -> not thirsty anymore, but not happy either.

CLuther88

2015-05-30 13:18

reporter   ~0032750

Vampires shouldn't be impossible to track down by the player, but it should be a little harder. Maybe they should drink, and then vomit somewhere in private, preferably outside, so it just looks like cave adaptation.

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Issue History

Date Modified Username Field Change
2012-02-16 10:44 Lockyy New Issue
2012-02-16 17:36 Logical2u Note Added: 0019880
2012-02-16 17:36 Logical2u Tag Attached: Intentional/Expected?
2012-02-26 10:35 Gukag Note Added: 0020742
2012-02-26 10:45 user6 Note Added: 0020747
2012-02-26 11:57 Cowsquid Note Added: 0020756
2012-02-26 12:15 user6 Summary Vampires, despite not needing to drink, show as needing to drink on the personality screen. => Vampires remain ALCOHOL_DEPENDENT instead of just pretending to be
2012-02-26 12:18 user6 Summary Vampires remain ALCOHOL_DEPENDENT instead of just pretending to be => Vampires are actually ALCOHOL_DEPENDENT instead of just pretending to be
2012-02-26 12:18 user6 Tag Detached: Intentional/Expected?
2012-02-27 05:36 Logical2u Relationship added has duplicate 0005479
2012-03-18 17:49 Soadreqm Note Added: 0021568
2013-07-13 14:52 ZzarkLinux Note Added: 0024061
2013-07-13 15:48 skyte100 Note Added: 0024062
2014-05-31 14:08 Di Tag Attached: vampire
2014-09-24 04:30 Kirkegaard Tag Attached: booze
2014-09-24 06:35 Kirkegaard Note Added: 0030341
2014-09-24 10:45 user6 Note Added: 0030342
2014-09-24 10:45 user6 Assigned To => user6
2014-09-24 10:45 user6 Status new => feedback
2014-10-02 07:17 Kirkegaard Note Added: 0030494
2014-10-02 07:18 Kirkegaard Note Added: 0030495
2014-11-23 19:38 TBeholder Note Added: 0031146
2015-05-30 13:18 CLuther88 Note Added: 0032750