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IDProjectCategoryView StatusLast Update
0005247Dwarf FortressAdventure Mode -- Combatpublic2014-07-11 04:40
ReporterDemonicplaydoh Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformPCOSWindowsOS VersionVista
Fixed in Version0.40.01 
Summary0005247: Can't shoot prone targets while sneaking
DescriptionShooting arrows, throwing stones, and other ranged attacks pass right through prone/unconscious hostiles. Frustrating as arrows and bolts tend to induce fainting, forcing you to move in and risk detection
Steps To ReproduceShoot at a prone/on ground creature
Additional InformationNot sure if this is a bug or intended behavior, hoping for the former
TagsFixed in 0.40.01?

Relationships

related to 0003268 resolvedToady One Items thrown while hiding will never hit. 

Activities

Xotano

2012-02-22 14:26

reporter   ~0020491

what version is this for? i havn't had this problem on 34.02, but i do have to be much much closer to hit prone targets with thrown or fired things, which if you think about it, its about right, prone targets are harder to hit with projectiles.

Demonicplaydoh

2012-02-22 16:15

reporter   ~0020506

0.34.01, I haven't had the chance to test anything on .02 yet. It could be related to sneaking as well, haven't been able to test anything lately

user6

2012-02-22 16:17

  ~0020507

It might not be entirely impossible, just way harder than it's supposed to be.

Demonicplaydoh

2012-02-22 19:12

reporter   ~0020511

On further testing, I think I've misworded the summary. This only seems to apply when you are a) in ambush mode and b) the target is unconscious.

In ambush, Standing one tile away, missed repeatedly. Then came out of ambush, hit absolutely with no problem. Tested with throwing and crossbowman. Haven't tested bowman (didn't have one handy) but I expect the same result

VonCede

2012-02-23 04:38

reporter   ~0020530

I have a same problem in 0.34.02

Throwed over 20 items on the prone target that was not unconscious 3 tiles away from stealth and missed them all with 1400+ throwing skill.

Same thing happening with unconscious targets.

Xotano

2012-02-23 04:44

reporter   ~0020531

you could do the bowman testing in the arena, really you can do any testing at all in the arena.

NW_Kohaku

2012-03-11 17:57

reporter   ~0021381

It's sneaking in general, it doesn't matter if they're prone. I threw several hundred stones at a warthog through macro while sneaking, and only scored a hit when I accidentally hit the wrong target with a wildly inaccurate throw.

My character was a legendary archer and thrower, due to macro powerleveling, as well, and my character had very high accuracy as soon as I stopped sneaking.

The difference seems to be whether the target is "hostile". If I sneak up to melee range, and have to hit the "confirm" to attack a creature, then I will always miss that target when I shoot into that tile.

Trif

2014-07-11 03:58

reporter   ~0025725

This is fixed in 0.40.02. I tested it in the arena and managed to hit a prone dwarf while sneaking. Then he fell unconscious and I could still shoot him.

This also works with friendly targets, and you don't even have to sneak to shoot them. They also don't go hostile if you shoot them and that might be a separate bug; I'll do some more testing about that.

But anyways, this bug is gone.

user1294

2014-07-11 04:40

  ~0025732

Thanks, Trif. The fix should be for 40.01.

Issue History

Date Modified Username Field Change
2012-02-17 21:31 Demonicplaydoh New Issue
2012-02-22 14:26 Xotano Note Added: 0020491
2012-02-22 16:15 Demonicplaydoh Note Added: 0020506
2012-02-22 16:17 user6 Note Added: 0020507
2012-02-22 19:12 Demonicplaydoh Note Added: 0020511
2012-02-23 04:38 VonCede Note Added: 0020530
2012-02-23 04:44 Xotano Note Added: 0020531
2012-02-29 20:24 user6 Summary Cannot shoot prone targets => Can't shoot prone targets while sneaking
2012-03-11 14:32 user6 Relationship added related to 0003268
2012-03-11 17:57 NW_Kohaku Note Added: 0021381
2013-12-15 08:15 user6 Tag Attached: Fixed in 0.34.12?
2014-07-07 22:23 user6 Tag Renamed Fixed in 0.34.12? => Fixed in 0.40.01?
2014-07-11 03:58 Trif Note Added: 0025725
2014-07-11 04:40 user1294 Note Added: 0025732
2014-07-11 04:40 user1294 Status new => resolved
2014-07-11 04:40 user1294 Fixed in Version => 0.40.01
2014-07-11 04:40 user1294 Resolution open => fixed
2014-07-11 04:40 user1294 Assigned To => Toady One