View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005441 | Dwarf Fortress | Dwarf Mode -- Diplomacy | public | 2012-02-25 02:21 | 2012-03-06 04:15 |
Reporter | Rhenaya | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Notebook | OS | Windows | OS Version | Vista |
Product Version | 0.34.02 | ||||
Summary | 0005441: Modded Civ with Flee/Hide Interaction triggers Ambush pause with diplomat | ||||
Description | If a modded civ can use a fleeing interaction that puts them in hiding/sneak mode, it triggers the "Ambush curse them" pause everytime they use it because some wildlife come near the diplomat | ||||
Steps To Reproduce | * Add a fleeing interaction to a Civ that trades with you (or play as them and have diplomat) * watch diplomat running near wildlife/into thiefs or snatchers etc * get annoyed by pause screen for no reason | ||||
Additional Information | didnt seem it was a problem with traders maybe because the merchant escorts make quick deposion of the kobold thief and weasels etc example civ would be my drow mod http://dffd.wimbli.com/file.php?id=2176 | ||||
Tags | modding | ||||
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noticed a few new odd behaviors with that: the diplomat will stay hidden unless attacked again before the cooldown on the interaction ends. he will even stay hidden while conducting a meeting and is not on unit screen. also my own drow in the case that fleed from wildlife or siegers stay in sneak mode forever, they train ambusher/sneaking like crazy, but are notably slowed down, even extremly agiles are slower than clumsy ones after using the interaction... until i put them in a squad to attack something so they leave sneak mode. |