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IDProjectCategoryView StatusLast Update
0005452Dwarf FortressDwarf Mode -- Tradepublic2015-03-30 10:37
ReporterKumquat Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status acknowledgedResolutionopen 
PlatformPCOSWindowsOS Version7
Product Version0.34.02 
Summary0005452: One merchant killed, surviving merchants are stuck forever
DescriptionOne merchant got an arrow in the head from a goblin ambusher. The rest won't leave.

One of them is hiding in the nearest murky pool inside fort walls. Emptying the pool didn't affect anything.

I have played forward from the save a while and almost three seasons later (and another caravan later, too) the merchants still haven't left.

I expect them to go insane any moment.
Steps To ReproduceMerchants were packing up when they were scared by goblin bowman ambush. One got shot and killed. Now the surviving merchants just mill about and won't start packing up again.
Additional Information
Save is at http://dffd.wimbli.com/file.php?id=5696

Surface bridge control room is next to the meeting room (f3), lever locations corresponding to bridges (and barracks door).
TagsNo tags attached.

Relationships

related to 0002090 new Traders get attacked, proceed to depot, unload goods, and leave without packing it back up 

Activities

Xotano

2012-02-26 05:55

reporter   ~0020708

strange they should go insane after a wile instead of just sitting around.
just like trapping them in the trade depot for too long makes them go insane.

HammerDave

2012-02-26 08:58

reporter   ~0020735

Possibly related to 5418.

user6

2012-02-26 10:52

  ~0020751

I think this was listed on the ancient dev_bugs:

# 000239 □ [dwarf mode][trade] merchants refuse to leave once they are startled by attackers

Kumquat

2012-02-29 12:14

reporter   ~0020922

Last edited: 2012-02-29 12:20

Update:

Merchants stayed there for over a year. (Another) dwarf caravan did not show up, neither did liaison, though there was a small siege at one point.

Finally I got bored of them and deconstructed the depot. This finally made them leave.

Looking at the relatively small number of items left behind, I suspect this is what the killed merchant was supposed to pack.

Coaldiamond

2014-02-10 20:20

reporter   ~0024510

Last edited: 2014-02-10 20:23

I have been experiencing this multiple times is my current v0.34.11 fort. I have been able to evict startled merchants by deconstructing the depot, but this makes a huge mess of abandoned items of course. Have had this happen with both elven and dwarven caravans. Ordering the depot to be deconstructed when it is not accessible to my dwarves had no effect.

I just recently tried forbidding the depot with [t]-[f], specifically to forbid the first marble block of which my depot was constructed. The dwarven traders immediately left. Sadly, they left very many items behind. As a side note, the depot was not accessible to my dwarfs when I forbade it.

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Issue History

Date Modified Username Field Change
2012-02-26 00:33 Kumquat New Issue
2012-02-26 05:55 Xotano Note Added: 0020708
2012-02-26 08:58 HammerDave Note Added: 0020735
2012-02-26 10:52 user6 Note Added: 0020751
2012-02-26 10:53 user6 Relationship added related to 0002090
2012-02-29 12:14 Kumquat Note Added: 0020922
2012-02-29 12:20 Kumquat Note Edited: 0020922
2014-02-10 20:20 Coaldiamond Note Added: 0024510
2014-02-10 20:23 Coaldiamond Note Edited: 0024510
2014-02-10 20:23 Coaldiamond Note Edited: 0024510
2014-02-12 23:29 user6 Assigned To => user6
2014-02-12 23:29 user6 Status new => acknowledged