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IDProjectCategoryView StatusLast Update
0005573Dwarf FortressPathfindingpublic2012-03-07 14:25
ReporterEdrin Assigned ToLogical2u  
PrioritylowSeverityminorReproducibilitysometimes
Status resolvedResolutionduplicate 
PlatformPCOSWindowsOS Version7 SP1 x64
Product Version0.34.05 
Summary0005573: When several are available, dwarves don't always choose the closest possible job tile
DescriptionSome jobs can be made from several tiles, like, say building a wall in the middle of an empty field. It can be made from either the north, south, etc. tile. The dwarf often choses the north tile if available, then the west one and so on (but not always) with no regard to logic. In the process, they often end up walled in and starving to death if you don’t watch them closely. Sometime, they will make an insane trip to the other end of the map just to start digging on the other side, even if it may have been done by walking one tile to the nearest side.
It is especially annoying when digging, building walls or floor, but also building pretty much anything, smoothing, engraving, carving fortifications, and felling trees.
Steps To ReproduceOrder a dwarf to dig a wall than can be mined from the south and the north, he will tend to dig the north side, even if he is located one tile away to the south.
Additional InformationThis one has been around from at least version 0.31.25
TagsNo tags attached.

Relationships

duplicate of 0001463 new Dwarves prioritize tasks oddly 

Activities

Logical2u

2012-03-07 14:25

manager   ~0021234

Behaviour is covered under 0001463 - dwarves prioritize tasks badly.

Issue History

Date Modified Username Field Change
2012-03-07 13:29 Edrin New Issue
2012-03-07 14:25 Logical2u Note Added: 0021234
2012-03-07 14:25 Logical2u Relationship added duplicate of 0001463
2012-03-07 14:25 Logical2u Status new => resolved
2012-03-07 14:25 Logical2u Resolution open => duplicate
2012-03-07 14:25 Logical2u Assigned To => Logical2u