View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005583 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2012-03-08 18:35 | 2013-03-06 10:25 |
Reporter | dongler | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | duplicate | ||
Platform | Windows | OS | XP | OS Version | SP3 |
Product Version | 0.34.02 | ||||
Summary | 0005583: If your parent civilization is generated with only non-dwarven leaders, traders from dwarven caravans will be unable to go home. | ||||
Description | Since the very first dwarven caravan arrived at the end of the first year, the traders (but not the outpost liaison) have been unable to leave the local map, gathering along the map edge they used for entry. Curiously, none of them have gone insane, although they had ample time to do so before inevitably being killed by invaders or wild animals. All other traders from all other civilizations are able to return home normally. This has never occurred in any of my other fortresses in 34.02, and the only peculiarity with this current fortress appears to be that my parent civilization has only two leaders, a king and queen, and both of them are humans. My sadness at the implication that my proud culture has been subjugated by humans is not a bug, it's a feature. :'( Each other civilization that appears on my Civilizations screen has leaders solely of their own respective races. Another contributing factor may be that my fortress is geographically isolated and positioned on the edge of an ocean. Also, I have repeatedly received announcements reading "Their wagons have bypassed your inaccessible site" despite my depot being accessible, and in fact the merchants in question are always able to path to and trade at my depot normally, barring interruption by hostiles (which only happened once). | ||||
Steps To Reproduce | Since I cannot control the properties of civilizations created at world gen, I cannot confirm whether or not this bug applies only to dwarven caravans - it may apply to caravans of other civilizations if their leaders are also of a different race. Someone with either advanced modding experience or developer tools would be the ones to reproduce this. | ||||
Additional Information | I should probably upload the save file because this problem is so specific to my world's conditions. | ||||
Tags | civilization, traders | ||||
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Traders not leaving is 0005534 (and possibly 0005098), but it hasn't been established that this is due to leaders being of a different race... |
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http://dffd.wimbli.com/file.php?id=5819 for the save file. |
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Actually looking at the save file, it's clear that those aren't Merchants - they're bugged "Trader" migrants (i.e. 0005098). |
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Thanks. |
Date Modified | Username | Field | Change |
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2012-03-08 18:35 | dongler | New Issue | |
2012-03-08 18:42 | dongler | Tag Attached: civilization | |
2012-03-08 18:42 | dongler | Tag Attached: traders | |
2012-03-08 19:01 | Quietust | Note Added: 0021289 | |
2012-03-08 19:41 | dongler | Note Added: 0021292 | |
2012-03-08 19:47 |
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Relationship added | related to 0005534 |
2013-03-06 08:30 | Quietust | Note Added: 0023884 | |
2013-03-06 08:30 | Quietust | Note Edited: 0023884 | |
2013-03-06 10:25 |
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Note Added: 0023885 | |
2013-03-06 10:25 |
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Relationship added | duplicate of 0005098 |
2013-03-06 10:25 |
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Status | new => resolved |
2013-03-06 10:25 |
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Resolution | open => duplicate |
2013-03-06 10:25 |
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Assigned To | => user11 |
2013-03-06 10:25 |
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Relationship deleted | related to 0005534 |