View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005534 | Dwarf Fortress | Dwarf Mode -- Interface, Trade | public | 2012-03-03 21:12 | 2012-12-25 10:05 |
Reporter | Nenjin | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | unable to reproduce | ||
Platform | PC | OS | Windows | OS Version | Win 7 64-bit |
Product Version | 0.34.04 | ||||
Summary | 0005534: Traders stop leaving the map | ||||
Description | I know this a known bug of sorts, but after reading several reports around this issue mine seems to be all encompassing. This game was started during the last large update. After several adventure games, I embarked in dwarf mode. I'm doing a 2x2 embark and my fort is very close to 2 map edges. A civilization built road runs through the top portion of the map. After a few successful trade runs through a single depot,I was messaged that an Elven trader went berzerk. I find them in a corner of the map opposite my fortress. I reloaded the save from a few in-game months prior, and continued on. Now caravans simply refused to leave. Only deconstructing the depot seems to release them. Additionally, large parts of the dwarven caravan show up weeks late, even though they're entering the map from the corner or edge closest to my fort. | ||||
Steps To Reproduce | Make a small embark and start the fort very close to the map edges, and make the embark over a civilization built road. Continue to trade until traders stop leaving of their own volition. | ||||
Additional Information | Could be related to 0004965 | ||||
Tags | No tags attached. | ||||
related to | 0000871 | new | Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive |
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Reminder sent to: Nenjin Please upload a save demonstrating this problem to http://dffd.wimbli.com/ |
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Are you sure the magons have a path to exit the map? Sometimes trees can grow and block them into the depot. You can check accessable wagon areas by pressing D. Do you have more than one depot? I dont know if it was fixed, but I placed two depots in my 34.01 game and it caused the traders to go to one, the wagons to the other, and neither would leave. |
Date Modified | Username | Field | Change |
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2012-03-03 21:12 | Nenjin | New Issue | |
2012-03-04 14:17 |
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Note Added: 0021084 | |
2012-03-04 14:17 |
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Tag Attached: AWAITING UPDATE | |
2012-03-08 19:37 |
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Relationship added | related to 0005191 |
2012-03-08 19:37 |
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Relationship deleted | related to 0005191 |
2012-03-08 19:37 |
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Relationship added | related to 0000871 |
2012-03-08 19:47 |
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Relationship added | related to 0005583 |
2012-03-09 13:55 | Kijiro | Note Added: 0021316 | |
2012-04-11 12:09 |
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Status | new => resolved |
2012-04-11 12:09 |
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Resolution | open => unable to reproduce |
2012-04-11 12:09 |
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Assigned To | => user6 |
2012-12-25 10:05 |
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Tag Detached: AWAITING UPDATE | |
2013-03-06 10:25 |
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Relationship deleted | related to 0005583 |