View Issue Details

IDProjectCategoryView StatusLast Update
0005534Dwarf FortressDwarf Mode -- Interface, Tradepublic2012-12-25 10:05
ReporterNenjin Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionunable to reproduce 
PlatformPCOSWindowsOS VersionWin 7 64-bit
Product Version0.34.04 
Summary0005534: Traders stop leaving the map
DescriptionI know this a known bug of sorts, but after reading several reports around this issue mine seems to be all encompassing.

This game was started during the last large update. After several adventure games, I embarked in dwarf mode. I'm doing a 2x2 embark and my fort is very close to 2 map edges. A civilization built road runs through the top portion of the map.

After a few successful trade runs through a single depot,I was messaged that an Elven trader went berzerk. I find them in a corner of the map opposite my fortress.

I reloaded the save from a few in-game months prior, and continued on. Now caravans simply refused to leave. Only deconstructing the depot seems to release them. Additionally, large parts of the dwarven caravan show up weeks late, even though they're entering the map from the corner or edge closest to my fort.
Steps To ReproduceMake a small embark and start the fort very close to the map edges, and make the embark over a civilization built road. Continue to trade until traders stop leaving of their own volition.
Additional InformationCould be related to 0004965
TagsNo tags attached.

Relationships

related to 0000871 new Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive 

Activities

user6

2012-03-04 14:17

  ~0021084

Reminder sent to: Nenjin

Please upload a save demonstrating this problem to http://dffd.wimbli.com/

Kijiro

2012-03-09 13:55

reporter   ~0021316

Are you sure the magons have a path to exit the map? Sometimes trees can grow and block them into the depot. You can check accessable wagon areas by pressing D.

Do you have more than one depot? I dont know if it was fixed, but I placed two depots in my 34.01 game and it caused the traders to go to one, the wagons to the other, and neither would leave.

Issue History

Date Modified Username Field Change
2012-03-03 21:12 Nenjin New Issue
2012-03-04 14:17 user6 Note Added: 0021084
2012-03-04 14:17 user6 Tag Attached: AWAITING UPDATE
2012-03-08 19:37 user6 Relationship added related to 0005191
2012-03-08 19:37 user6 Relationship deleted related to 0005191
2012-03-08 19:37 user6 Relationship added related to 0000871
2012-03-08 19:47 user6 Relationship added related to 0005583
2012-03-09 13:55 Kijiro Note Added: 0021316
2012-04-11 12:09 user6 Status new => resolved
2012-04-11 12:09 user6 Resolution open => unable to reproduce
2012-04-11 12:09 user6 Assigned To => user6
2012-12-25 10:05 user11 Tag Detached: AWAITING UPDATE
2013-03-06 10:25 user11 Relationship deleted related to 0005583