View Issue Details

IDProjectCategoryView StatusLast Update
0000871Dwarf FortressDwarf Mode -- Tradepublic2014-05-01 08:35
Reporterflertallsformer Assigned To 
PrioritylowSeverityminorReproducibilitysometimes
Status newResolutionopen 
PlatformPCOSWindowsOS VersionVista
Product Version0.31.01 
Summary0000871: Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive
DescriptionI didn't have a Depot ready for when the traders came, although i did build one when i got the message.
After standing at the map edge for close to a season, the trader went berserk, and was killed by his own escort.
Steps To ReproduceWait for traders, build depot after traders have arrived.

Only tried this on one fortress.
Additional Informationpossibly related to ticket 466 ?
TagsAI, depot, pathfinding, traders

Relationships

related to 0000466 confirmedlethosor Multiple trade depots cause the merchants/traders to behave oddly 
related to 0003259 new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 
has duplicate 0001508 resolveduser6 Traders go crazy if no Depot is available 
has duplicate 0003494 resolveduser6 Trader refuses to leave when no trade depot is ever built 
has duplicate 0005191 resolveduser6 If merchants arrive and no trade depot is built for them, they go crazy instead of leaving 
has duplicate 0003526 resolvedLogical2u Trader Mental Illness 
related to 0002895 new Caravan guards hang around as "Friendly" after the merchants leave 
related to 0005534 resolveduser6 Traders stop leaving the map 
related to 0006478 acknowledgeduser6 Merchants sometimes refuse to leave map when they cannot reach depot initially. 
related to 0006625 confirmeduser6 Merchants climb up tree and go insane 

Activities

user6

2012-02-26 07:50

  ~0020731

Last edited: 2012-02-26 08:14

Turns out this one has racked up a lot of stealth duplicates over the years.

Saves:
0005191, Cespinarve: http://dffd.wimbli.com/file.php?id=5550

Xotano

2012-02-26 07:54

reporter   ~0020732

traders will go crazy if you trap them in the depot, but that is intended. after the depot finished building he should have went to it, that or he should have just not shown up as you didn't have a depot.

Cespinarve

2012-02-26 13:25

reporter   ~0020760

I had no Depot, never built one. He still went nuts. Really wanted my trade, I guess.

user6

2012-02-26 14:12

  ~0020763

From what I can tell in the other reports, if the traders arrive while a depot doesn't exist, it doesn't matter whether you subsequently build one or not.

nshapter

2012-05-03 11:23

reporter   ~0022423

This happens in 34.07 vanilla as well.

user11

2013-03-03 23:58

  ~0023868

Has anyone seen this happen in versions 34.08 and above?

user11

2013-03-08 17:30

  ~0023903

Nevermind, I just had it happen in 34.11. A couple of the merchants left, but one remained, both the merchant and the horse went mad. No depot existed when they arrived, and I didn't subsequently build one.

Quietust

2014-05-01 08:35

reporter   ~0024744

If I recall correctly, this was a problem in version 0.28.181.40d as well - in fact, there's an account of it happening in the SomethingAwful succession fortress "Headshoots" (an Elven caravan arrives in Update 62, and in Update 65 they all went insane).

Add Note

Note

Issue History

Date Modified Username Field Change
2010-04-09 05:15 flertallsformer New Issue
2010-04-09 06:20 Jimmy Tag Attached: AI
2010-04-09 06:20 Jimmy Tag Attached: depot
2010-04-09 06:20 Jimmy Tag Attached: pathfinding
2010-04-09 06:20 Jimmy Tag Attached: traders
2010-04-25 10:33 user6 Relationship added parent of 0001508
2011-04-01 13:10 user6 Relationship added related to 0000466
2012-02-26 07:50 user6 Note Added: 0020731
2012-02-26 07:50 user6 Relationship replaced has duplicate 0001508
2012-02-26 07:51 user6 Relationship added has duplicate 0003494
2012-02-26 07:51 user6 Relationship added has duplicate 0005191
2012-02-26 07:52 user6 Relationship added has duplicate 0003526
2012-02-26 07:52 user6 Relationship added related to 0003259
2012-02-26 07:54 Xotano Note Added: 0020732
2012-02-26 07:55 user6 Summary Merchant goes Berserk => Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive
2012-02-26 08:14 user6 Note Edited: 0020731
2012-02-26 10:20 user6 Relationship added related to 0002895
2012-02-26 13:25 Cespinarve Note Added: 0020760
2012-02-26 14:12 user6 Note Added: 0020763
2012-03-08 19:37 user6 Relationship added related to 0005534
2012-05-03 11:23 nshapter Note Added: 0022423
2013-03-03 23:58 user11 Note Added: 0023868
2013-03-03 23:58 user11 Tag Attached: AWAITING UPDATE
2013-03-08 17:29 user11 Tag Detached: AWAITING UPDATE
2013-03-08 17:30 user11 Note Added: 0023903
2014-05-01 08:35 Quietust Note Added: 0024744
2014-07-01 21:03 user6 Relationship added related to 0006478
2014-07-08 08:39 user6 Relationship added related to 0006625