View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003494 | Dwarf Fortress | Dwarf Mode -- Idle Behavior | public | 2010-11-01 12:44 | 2012-02-26 07:56 |
Reporter | MHardeman25 | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
Platform | Windows | OS | XP x32 | OS Version | Service pack 3 |
Product Version | 0.31.16 | ||||
Summary | 0003494: Trader refuses to leave when no trade depot is ever built | ||||
Description | A dwarven trader arrived at my fortress from the mountain homes, and because I had no trade depot, he just stood there. After the season finished, he continued to stand there. Even after I completed a trading post, He continued to stand there. My dwarves decided that his goods were now free and started taking them. After a while, the merchant got really depressed and started attacking my dwarves, so I had my archer/expedition leader take care of him. After killing the merchant, he went crazy, even though there were no announcements about it. He just started attacking all the dwarves. In his thoughts and preferences he was happy, it didn't say that he was stark raving mad or anything, he just attacked,and the other dwarves didn't evade him like an enemy. He has yet to calm down or anything, I doubt he will, b/c it never said anything was wrong with him. He is still listed in my millitary/nobles etc. He just shoots arrows at dwarves. | ||||
Steps To Reproduce | I'm not sure. | ||||
Tags | No tags attached. | ||||
duplicate of | 0000871 | new | Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive |
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By ordering your archer to attack a merchant from your own civilization, he has committed treason and is now considered a renegade, an enemy of your own civilization. Put simply, you've started a loyalty cascade, making this a duplicate of 0003259. Take a closer look at the archer's thoughts and preferences screen, specifically at the section that lists entity relations. |
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There is still the problem with the dwarf merchant not moving and becoming depressed in the first place. Also, if the dwarf merchant starts attacking my dwarves, he should become a traitor, not my dwarf for protecting himself. |
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The merchant would have only started attacking your dwarves if he had gone Berserk, at which point he's an enemy of every civilization and thus fair game; units that go "stark raving mad" or "melancholy" should never attack anything. |
Date Modified | Username | Field | Change |
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2010-11-01 12:44 | MHardeman25 | New Issue | |
2010-11-01 13:48 | Quietust | Note Added: 0013580 | |
2010-11-01 13:49 | Quietust | Note Edited: 0013580 | |
2010-11-01 15:07 | MHardeman25 | Note Added: 0013581 | |
2010-11-01 16:25 | Quietust | Note Added: 0013582 | |
2010-11-01 16:26 | Quietust | Note Edited: 0013582 | |
2010-11-15 13:51 |
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Relationship added | duplicate of 0003259 |
2010-11-15 13:55 |
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Relationship added | related to 0000466 |
2010-11-15 13:55 |
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Summary | Strange AI behavior => Trader refuses to leave when no trade depot is ever built |
2010-11-15 13:55 |
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Relationship replaced | related to 0003259 |
2010-11-16 13:14 |
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Relationship added | related to 0003526 |
2012-02-26 07:48 |
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Summary | Trader refuses to leave when no trade depot is ever built => Traders/merchants go crazy (berserk/insane/melancholy) if no trade depot is ever built |
2012-02-26 07:48 |
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Relationship added | has duplicate 0005191 |
2012-02-26 07:51 |
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Relationship added | duplicate of 0000871 |
2012-02-26 07:51 |
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Status | new => resolved |
2012-02-26 07:51 |
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Resolution | open => duplicate |
2012-02-26 07:51 |
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Assigned To | => user6 |
2012-02-26 07:51 |
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Relationship deleted | has duplicate 0005191 |
2012-02-26 07:52 |
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Relationship deleted | related to 0003526 |
2012-02-26 07:54 |
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Relationship deleted | related to 0003259 |
2012-02-26 07:54 |
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Relationship deleted | related to 0000466 |
2012-02-26 07:55 |
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Summary | Traders/merchants go crazy (berserk/insane/melancholy) if no trade depot is ever built => Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive |
2012-02-26 07:56 |
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Summary | Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive => Trader refuses to leave when no trade depot is ever built |