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IDProjectCategoryView StatusLast Update
0002895Dwarf FortressDwarf Mode -- Environmentpublic2012-02-26 10:20
Reporterbobbens Assigned To 
PrioritylowSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version0.31.12 
Summary0002895: Caravan guards hang around as "Friendly" after the merchants leave
DescriptionEvery so often I'll be scrolling through the unit list and I'll see some friendly Elf, Dwarf or Human just sitting around. They seem to not wander too far off the edge of the map. I'm not entirely certain whether they just appear or are part of trader caravans that sort of get lost. As far as I've seen they seem to be soldiers.
Steps To ReproducePlay dwarf mode until you see a friendly guy in the units list near the border of the map.
Additional InformationIt's not really a problem, they eventually seem to go away. I'll have to monitor more closely to see what happens. I've had this happen on two different forts both with 0.31.x. First fort was with 0.31.8 and 0.31.10. Second fort is pure 0.31.12.
TagsNo tags attached.

Relationships

related to 0000871 new Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive 
has duplicate 0002966 resolveduser11 Human fighters accompanying human merchants did not leave when the merchants left. 
has duplicate 0004304 resolveduser6 Human caravan is glitchy 
related to 0003407 new Caravan guards follow merchants poorly 

Activities

user6

2010-07-30 07:08

  ~0011284

Are you sure they aren't the liaison/diplomat? Either way, you should upload a save demonstrating this problem to http://dffd.wimbli.com/

bobbens

2010-07-30 08:18

reporter   ~0011285

No, diplomats have "Diplomat" next to their name on the unit list. These guys have "Friendly" next to their name. I'll try uploading the older save since that was with vanilla df, newer one is with genesis mod.

user6

2010-07-30 08:37

  ~0011287

Did you place your fortress on top of, or right next to, some kind of town or forest retreat?

bobbens

2010-07-30 09:41

reporter   ~0011288

No, it turns out both saves are modded, want to check to see if it's the mods fault first. Was almost certain one wasn't modded, it's still strange to see a friendly guy from the civilization just sort of standing there.

smjjames

2010-07-30 09:56

reporter   ~0011289

In 40D, occasionally a soldier from a caravan will hang around on the map edge for a bit and then continue on. That could explain the human and dwarves, but not the elves.

bobbens

2010-07-30 10:05

reporter   ~0011291

Last edited: 2010-07-30 10:09

Well since it's modded the these elves have guards. So it could be the same thing.

@smjjames Do you recall if they changed from Merchant to Friendly in unit list?

smjjames

2010-07-30 10:32

reporter   ~0011295

Last edited: 2010-07-30 10:36

Yea, thats how I would notice them. I would look at the unit list for whatever reason and spot the friendly unit and check it out. Sometimes I would notice it when some animal flashed the enraged message and check what was going on. I think it was mostly dwarves (I was having a problem with humans not appearing for some reason for a while), but its happened to the humans as well. They stick around for a month or so before moving on.

I don't think I ever saw the point where they switch from merchant to friendly.

bobbens

2010-07-30 14:04

reporter   ~0011305

Well this is probably still a bug, but it's really minor. I do not have a vanilla save with it, but I do have a genesis save with the friendly unit laying around if you still think it's needed. It doesn't really cause any harm, it just seemed curious and strange when I saw it.

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Issue History

Date Modified Username Field Change
2010-07-30 03:15 bobbens New Issue
2010-07-30 07:08 user6 Note Added: 0011284
2010-07-30 08:18 bobbens Note Added: 0011285
2010-07-30 08:37 user6 Note Added: 0011287
2010-07-30 09:41 bobbens Note Added: 0011288
2010-07-30 09:56 smjjames Note Added: 0011289
2010-07-30 10:05 bobbens Note Added: 0011291
2010-07-30 10:09 bobbens Note Edited: 0011291
2010-07-30 10:32 smjjames Note Added: 0011295
2010-07-30 10:36 smjjames Note Edited: 0011295
2010-07-30 14:04 bobbens Note Added: 0011305
2010-08-07 01:19 user6 Relationship added parent of 0002966
2010-08-07 01:19 user6 Summary Friendly NPC just stand near the edge of the map => Caravan guards hang around as "Friendly" after the merchants leave
2010-12-24 04:13 user11 Relationship replaced has duplicate 0002966
2011-03-22 08:43 user6 Relationship added has duplicate 0004304
2012-02-26 10:20 user6 Relationship added related to 0000871
2012-02-26 10:22 user6 Relationship added related to 0003407