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IDProjectCategoryView StatusLast Update
0003407Dwarf FortressDwarf Mode -- Tradepublic2012-02-26 10:22
ReporterQuietust Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version0.31.16 
Summary0003407: Caravan guards follow merchants poorly
DescriptionWhen Human or Dwarven caravans arrive, the armed guards seem to protect them by periodically moving to a random position within 2 tiles of each merchant. If the fortress's design involves walls only 1 tile thick, this will frequently result in the guards wanting to move to the other side of the wall, even if they have to walk all the way across the map to do so.
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Relationships

related to 0002895 new Caravan guards hang around as "Friendly" after the merchants leave 
related to 0004556 new Merchants left through east border, guards through west border of map 

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Quietust

2010-10-10 13:34

reporter   ~0013309

As usual, this is another issue that dates back to 40d and likely even earlier.

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Issue History

Date Modified Username Field Change
2010-10-10 13:30 Quietust New Issue
2010-10-10 13:34 Quietust Note Added: 0013309
2012-02-26 10:22 user6 Relationship added related to 0002895
2012-02-26 10:25 user6 Relationship added related to 0004556