View Issue Details

IDProjectCategoryView StatusLast Update
0005673Dwarf FortressDwarf Mode -- Itemspublic2012-03-19 06:28
ReporterSyndic Assigned Touser6 
PrioritylowSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
PlatformPCOSWindowsOS VersionXP Pro
Product Version0.34.05 
Summary0005673: disturbed or unfertilized eggs stay in nestbox forever, prevent laying of new fertilized eggs
DescriptionAn egg-laying creature that has claimed a nestbox and laid eggs in it will never claim a new nestbox, and eggs in nestboxes don't go bad. This means that if the eggs were disturbed by a dwarf or were laid without a male present and thus aren't fertilized, the creature will never lay new eggs unless you manually dump out the old eggs. This could be fixed by making eggs that can't hatch go bad after a while even in nestboxes, or at least give those eggs a tag to discern them from the good ones so we know which ones we have to dump out to get our breeding program running.
Steps To Reproduce- get an egg-laying creature and a nestbox
- either let it lay some eggs without a male present or have a dwarf disturb the incubation to make sure the eggs won't hatch
- watch the creature sit on the nestbox full of dead eggs until it dies of old age
TagsNo tags attached.

Activities

Kogut

2012-03-18 03:16

reporter   ~0021546

Eggs are (unprepared) food, so there are grabbed by food hauler.

Syndic

2012-03-18 05:02

reporter   ~0021547

Not if you don't add them to your food stockpiles because you want to breed the animals. Obviously the kitchen is set not to allow cooking them either.

Kogut

2012-03-18 07:53

reporter   ~0021553

So you want separate stockpile options for disturbed/unfertilized and fertilized, undisturbed eggs?

Coolthulhu

2012-03-18 08:13

reporter   ~0021555

Separate stockpiles would be a good solution. I'd add some sort of counter to eggs, so that dorfs only pick the eggs that haven't hatched in time/were disturbed/came from birds with no males available, instead of magically scrying the contents of every egg to see if it isn't fertilized.
Egg rot (preferably without miasma) would also work. It has the advantage of being "natural" - it would work even in wild animals (if they had egg laying/incubating implemented).

Syndic

2012-03-18 09:40

reporter   ~0021557

I want a way to get disturbed/unfertilized eggs out of the nestboxes while leaving the fertilized eggs that will still hatch in there. Whether this is through rotting of dead eggs in nestboxes, separate stockpile options or a tag on the eggs showing me which ones I need to designate for dumping, I don't really care^^

user11

2012-03-18 11:10

  ~0021558

Please keep messages related directly to the reported bug. All wants and 'how it should be' messages should be posted and discussed on the appropriate forum:

http://www.bay12forums.com/smf/index.php?board=5.0

NW_Kohaku

2012-03-18 13:56

reporter   ~0021562

If "how it should be" is a direct suggestion for how to fix the specific bug, then it does belong here.

After all, almost any report is a "how it should be" without the bug.

user11

2012-03-18 19:37

  ~0021577

...'how YOU think it should be...'
It doesn't really require or need a banner waver to the opposite, just keep suggestiony stuff on the suggestion forum.

user6

2012-03-19 06:28

  ~0021593

I think this is altogether Suggestions territory.

Issue History

Date Modified Username Field Change
2012-03-18 02:44 Syndic New Issue
2012-03-18 03:16 Kogut Note Added: 0021546
2012-03-18 05:02 Syndic Note Added: 0021547
2012-03-18 07:53 Kogut Note Added: 0021553
2012-03-18 08:13 Coolthulhu Note Added: 0021555
2012-03-18 09:40 Syndic Note Added: 0021557
2012-03-18 11:10 user11 Note Added: 0021558
2012-03-18 13:56 NW_Kohaku Note Added: 0021562
2012-03-18 19:37 user11 Note Added: 0021577
2012-03-19 06:28 user6 Note Added: 0021593
2012-03-19 06:28 user6 Status new => resolved
2012-03-19 06:28 user6 Resolution open => no change required
2012-03-19 06:28 user6 Assigned To => user6