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IDProjectCategoryView StatusLast Update
0005736Dwarf FortressAdventure Mode -- Combatpublic2012-03-31 07:38
ReporterLandric Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
OSWindowsOS Version7 
Product Version0.34.07 
Summary0005736: Raised skeletons have "muscle"
DescriptionAttacking skeletons in adventure mode reveals messages such as "You bash The peseant skeleton in the lower body with your +iron mace+, brusing the muscle and shattering the lower spine's bone!" or "You bash The peseant skeleton in the head with your +iron mace+, brusing the muscle and shattering the skull!"

Should skeletons have muscle? Or is this implying tatters of muscle clinging to the bone, rather than actual muscle mass?
Steps To ReproduceAttack a skeletal creature (with a blunt weapon), view combat log
TagsNo tags attached.

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user6

2012-03-31 07:38

  ~0021939

It's the tatters, yeah. Toady mentioned this here: http://www.bay12games.com/dwarves/dev_2009.html#2009-12-02

The first issue was tackling the sever problem with skeletons. The issue here is that when a skeleton is created, it strips away all of their rottable tissues, but that leaves the head completely empty (things like the skull are sub-parts), and this means the skull is essentially floating separate from the spine (which is also floating). Handling it correctly is a bit of project, so I just stuck the slightest bit of totally rotten muscle on them for now to hang things together. The only downside here is that you'll occasionally see muscles in the combat text for skeletons. It all raises the question of exactly how the bones are moving and supporting their weight in the first place, which I suppose will start to be answered when I get to the curse entry on dev_next. For now, they are held together by wisps of very strong rotten muscle that inexplicably work.

Issue History

Date Modified Username Field Change
2012-03-31 07:17 Landric New Issue
2012-03-31 07:38 user6 Note Added: 0021939
2012-03-31 07:38 user6 Status new => resolved
2012-03-31 07:38 user6 Resolution open => no change required
2012-03-31 07:38 user6 Assigned To => user6