View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005999 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2012-06-09 16:56 | 2014-07-29 11:44 |
| Reporter | Karmos | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | sometimes |
| Status | resolved | Resolution | duplicate | ||
| Product Version | 0.34.11 | ||||
| Summary | 0005999: AI ignores danger of water obstacles created after map generation | ||||
| Description | If one creates a dangerous water obstacle after founding a fortress, merchant caravans and invaders will fail to route around the obstacle. | ||||
| Steps To Reproduce | Create a dangerous water obstacle (i.e. a new fork in the river, a water-filled trough, etc.) and wait for a siege or caravans to arrive. | ||||
| Tags | AI, drowning, pathfinding, water | ||||
| duplicate of | 0007713 | assigned | Merchant animals survive underwater indefinitely |
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It may help to produce save when this bug will happen short time, upload to http://dffd.wimbli.com/ [^] and link it from this bugreport |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-06-09 16:56 | Karmos | New Issue | |
| 2012-06-09 17:18 | Karmos | Tag Attached: AI | |
| 2012-06-09 17:18 | Karmos | Tag Attached: drowning | |
| 2012-06-09 17:18 | Karmos | Tag Attached: pathfinding | |
| 2012-06-09 17:18 | Karmos | Tag Attached: water | |
| 2012-06-10 00:37 | Kogut | Note Added: 0022940 | |
| 2014-07-29 11:44 |
|
Relationship added | duplicate of 0007713 |
| 2014-07-29 11:44 |
|
Status | new => resolved |
| 2014-07-29 11:44 |
|
Resolution | open => duplicate |
| 2014-07-29 11:44 |
|
Assigned To | => user11 |