View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000608 | Dwarf Fortress | Arena | public | 2010-04-06 05:35 | 2012-03-05 21:16 |
Reporter | RavingManiac | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | unable to reproduce | ||
OS | windows xp | ||||
Summary | 0000608: Syndromes completely cease progress after viewing status screen | ||||
Description | In arena mode, when a creature's status screen is viewed, turn progress of any syndromes he has is frozen permanently, with the same turn number displayed from the first status check to another status check a minute later. | ||||
Steps To Reproduce | Mod helmet snake to be spawnable in arena In arena mode, spawn human, spawn helmet snake As soon as helmet snake bites human and injects venom, kill snake by putting water , then magma on its tile in that order. View status screen of human, note turn number of syndrome Exit status screen, resume game for a period of time, then view status screen again. Turn number of syndrome should be the same | ||||
Additional Information | Syndrome seems to progress when walking around after assuming control of creature | ||||
Tags | Arena Mode | ||||
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The phase number and number of seconds also seem to stack up indefinetly. |
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Seems to have been fixed, at least for arena mode. |
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Cool, thanks for reporting back. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-04-06 05:35 | RavingManiac | New Issue | |
2010-04-06 05:38 | RavingManiac | Tag Attached: Arena Mode | |
2010-04-16 14:09 | smjjames | Note Added: 0003901 | |
2012-03-05 20:15 | RavingManiac | Note Added: 0021153 | |
2012-03-05 21:16 |
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Note Added: 0021157 | |
2012-03-05 21:16 |
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Status | new => resolved |
2012-03-05 21:16 |
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Resolution | open => unable to reproduce |
2012-03-05 21:16 |
|
Assigned To | => user6 |