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IDProjectCategoryView StatusLast Update
0006173Dwarf FortressDwarf Mode -- Immigrationpublic2012-08-25 10:47
ReporterLidhuin Assigned To 
PrioritynormalSeveritymajorReproducibilityhave not tried
Status newResolutionopen 
OSWindowsOS Version7 Home Premium 
Product Version0.34.11 
Summary0006173: Immigrants (from abandoned fort) are friendly, but cannot be assigned labours/viewed in manager screen
DescriptionI abandoned a fort that was being overrun in a siege after the siege was fought off, so the emigrants did not starve to death. Many of the emigrants had injuries, some minor, some severe. I played a few adventurers and then I started up a new fortress. The first two waves both had immigrants from this previous fort. This was clear for two reasons:

They had injuries associated with the goblin siege.
They had assigned profession names, i.e. wood militia.

However, they only showed up in dwarf therapist and not in any of the in-game manager tools. They also did not perform any actions, even when assigned through dwarf therapist. Therefore, immigration was broken.

The immigrants would hang around the edge of the map. Have not yet checked to see if they die of hunger and thirst.
TagsNo tags attached.

Relationships

related to 0006019 new Dwarf Mode migrants appear as friendly, uncontrollable units with modded dwarf entity 

Activities

user1294

2012-08-25 01:33

  ~0023488

Reminder sent to: Lidhuin

Please upload a save demonstrating this problem to the DFFD (http://dffd.wimbli.com/), and post a link here.

Have you modded the game? 0006019 reports a similar problem with dwarf entities modded to use towns.

Lidhuin

2012-08-25 07:28

reporter   ~0023490

Last edited: 2012-08-25 07:49

I have used dwarf therapist, which is as far as it's been modded.

These are also very clearly dwarves from my previous fort. Unlike the first fort I abandoned, the second abandoned fort had survivors. These survivors are uncontrollable and I imagine if my first fort had had survivors, they would have been equally un-cooperative.

Will attempt to reproduce using two different methods:
1. make a new fort, abandon it immediately, then make a second fort
2. make a new fort, assign custom professions through dwarf therapist, abandon it,then make a second fort.

First bugged save uploaded: http://dffd.wimbli.com/file.php?id=6821

Ps - reading the other bug report. My adventurer visited my abandoned fortress and spoke to some of the migrants there who said they were going home. This may be related.

Lidhuin

2012-08-25 08:08

reporter   ~0023491

Abandoning a fort immediately and starting a new one does NOT reproduce this bug.

Lidhuin

2012-08-25 10:47

reporter   ~0023492

Some migrants have made it into the fort. It seems the only migrants affected are those that have been interacted with in adventure mode?

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Issue History

Date Modified Username Field Change
2012-08-24 21:26 Lidhuin New Issue
2012-08-25 01:33 user1294 Note Added: 0023488
2012-08-25 01:34 user1294 Relationship added related to 0006019
2012-08-25 07:28 Lidhuin Note Added: 0023490
2012-08-25 07:49 Lidhuin Note Edited: 0023490
2012-08-25 08:08 Lidhuin Note Added: 0023491
2012-08-25 10:47 Lidhuin Note Added: 0023492