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IDProjectCategoryView StatusLast Update
0006184Dwarf FortressCivilizations/Entities -- Populationspublic2014-07-30 07:28
ReporterFarmerbob Assigned Touser6 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionno change required 
PlatformIntel / NvidiaOSWindowsOS Version7
Product Version0.34.11 
Summary0006184: Dwarven populations are infinitely generated in no-dwarf worlds
DescriptionI created a pocket region where dwarves died out in year 83. I created a fortress with the remnnant pockets of dwarves that managed to survive 1000 years without a civilization, and now I get immigrants and trade caravans like as if there were actually a full fledged dwarf civilization in the world, not just a few stragglers here and there that hear about the fort and stop coming after a year.
Steps To ReproduceStart a fortress on the saved region here:
http://dffd.wimbli.com/file.php?id=6858

Play a while, and notice that every single dwarf poofs magically into legends as needed. This will go on for at least 2 or three years. This is the base save which should be a NoDwarf save, as the last recorded dwarf died in 83
TagsIntentional/Expected?

Relationships

related to 0000545 resolveduser6 NO dwarven caravans! 

Activities

Kumquat

2012-09-01 04:39

reporter   ~0023513

Not a bug.

See 0000545.

Farmerbob

2012-09-01 17:42

reporter   ~0023518

How is this not a bug? The game is creating what doesn't exist in the legends. It's creating trading caravans from civilizations that don't exist, and continuously creating dwarves out of thin air.

In the old game, you would get a couple immigrant waves, but that was it, after that point, no more dwarves created out of thin air. Most of us assumed this was simply the last few dwarves in the entire world, coming from their hermit caves, or leaving human or elven communities where they might have lived.

Now there's an infinite supply of dwarves from nowhere - it makes playing the "last dwarves" scenarios impossible, and a lot of us like those scenarios.

While I can certainly create appropriate killing traps to kill every dwarf and caravan that arrives, that's really not what I want to do with my no-dwarves games.

Farmerbob

2012-09-01 17:45

reporter   ~0023519

Oh I see what happened here. You read my bug report backwards. That other bug report was someone complaining about NOT getting dwarven caravans. My report is that I am when I'm not supposed to be.

Kumquat

2012-09-02 05:40

reporter   ~0023522

Indeed.

0000545 was fixed by creating immigrants and caravans out of thin air when dwarf civilizations were gone.

Since that was a deliberate change made into the game I would say that it is working as intended.

Issue History

Date Modified Username Field Change
2012-08-31 16:20 Farmerbob New Issue
2012-09-01 04:39 Kumquat Note Added: 0023513
2012-09-01 17:42 Farmerbob Note Added: 0023518
2012-09-01 17:45 Farmerbob Note Added: 0023519
2012-09-02 05:40 Kumquat Note Added: 0023522
2012-09-11 20:56 user6 Relationship added related to 0000545
2012-09-11 20:56 user6 Tag Attached: Intentional/Expected?
2014-07-30 07:28 user6 Status new => resolved
2014-07-30 07:28 user6 Resolution open => no change required
2014-07-30 07:28 user6 Assigned To => user6