View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006227 | Dwarf Fortress | Dwarf Mode -- Jobs, General | public | 2012-10-19 09:52 | 2012-10-19 17:06 |
| Reporter | darklord92 | Assigned To | |||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Platform | acer laptop | OS | windows 7 (64bit) | ||
| Product Version | 0.34.11 | ||||
| Summary | 0006227: ITEM_AMMO cannot be asigned [HARD_MAT],[METAL] or [HARD] | ||||
| Description | Modded ammunition material cannot be controlled through the raws allowing the ammunition to be made of wood or bone even if a projectile made of it would be non sensible ex: rabbit bone bullet. | ||||
| Steps To Reproduce | add [HARD_MAT],[METAL] or [HARD] to any one of DFs vanilla ammunition raws the error log will update with unknown material. | ||||
| Tags | No tags attached. | ||||
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This isn't a bug - the tokens you're trying to use simply aren't valid in the context of AMMO itemdef raws. If you want those to be added, then this is a feature request and should be posted on the Suggestions forum. |
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Agreed. It should be 'rabbit pellet' anyways. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-10-19 09:52 | darklord92 | New Issue | |
| 2012-10-19 12:43 | Quietust | Note Added: 0023668 | |
| 2012-10-19 17:06 |
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Note Added: 0023669 | |
| 2012-10-19 17:06 |
|
Status | new => resolved |
| 2012-10-19 17:06 |
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Resolution | open => no change required |
| 2012-10-19 17:06 |
|
Assigned To | => user11 |