View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006253 | Dwarf Fortress | Dwarf Mode -- Jobs, Hauling | public | 2012-11-19 16:12 | 2012-11-20 03:35 |
Reporter | JJ10DMAN | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Product Version | 0.34.11 | ||||
Summary | 0006253: Bones and shells produced in fisheries/butcheries are treated as forbidden | ||||
Description | Any time anything is cleaned at a fishery or butchered, single-item bone and shell stacks stay inside the workshop forever. Ordering them dumped has no effect. Destroying the workshop makes them explode out into a big mess, and then still none of them will ever ever be moved. Marking them for dumping from this state also has no effect. Probably related to 0005816. | ||||
Steps To Reproduce | - Embark - Create a fishery and a refuse stockpile and start fishing. - Have dwarves clean a few things that were fished out. You will probably have a couple mussel shells stuck in there almost immediately. | ||||
Tags | No tags attached. | ||||
|
Reminder sent to: JJ10DMAN Just to verify, your butcher/fishery is inside or outside? |
|
Good catch! When I updated to the newest DF, I stupidly assumed that the default options were the same ones I always use. Not a bug. |
|
Thanks for the update! |
Date Modified | Username | Field | Change |
---|---|---|---|
2012-11-19 16:12 | JJ10DMAN | New Issue | |
2012-11-19 19:08 |
|
Note Added: 0023731 | |
2012-11-19 19:10 |
|
Tag Attached: AWAITING UPDATE | |
2012-11-19 22:19 | JJ10DMAN | Note Added: 0023732 | |
2012-11-19 22:43 | JJ10DMAN | Note Edited: 0023732 | |
2012-11-19 22:43 | JJ10DMAN | Note Edited: 0023732 | |
2012-11-20 03:35 |
|
Note Added: 0023733 | |
2012-11-20 03:35 |
|
Status | new => resolved |
2012-11-20 03:35 |
|
Resolution | open => no change required |
2012-11-20 03:35 |
|
Assigned To | => user1294 |
2012-11-20 03:35 |
|
Tag Detached: AWAITING UPDATE |