View Issue Details

IDProjectCategoryView StatusLast Update
0000635Dwarf FortressGeneralpublic2010-12-11 08:59
ReporterDoctorZuber Assigned ToToady One  
PrioritylowSeveritytweakReproducibilitysometimes
Status closedResolutionduplicate 
PlatformPCOSWindows VistaOS Versionmeh
Product Version0.31.01 
Summary0000635: Removing a construction and replacing it with a different one sometimes fails to list the closest stone
DescriptionI noticed when replacing some constructed floor tiles with some walls that the first stone on the list was farther than 0 tiles away. Since there was a stone in the tile I stopped and looked closer. I have no stone stockpile so they shouldn't be tied up in a job. I checked the jobs list anyhow, and while I did see two move to stockpile jobs, I had many more than two walls that were showing this behavior.

Having seen this quirky behavior I promptly tried to reproduce it. selecting an unused corner of my fortress I promptly placed 16 new floor tiles. once finished I deconstructed them all and replaced them. three of these tiles showed this behavior again of being unable to see the stone on the tile they are sitting on as a building material.

I suspect this may be another small quirk of the current pathfinding system.
Steps To Reproduce1. create a number of constructions
2. let those constructions finish building
3. deconstruct them all
4. create new constructions on the same tiles
5. watch closely for the stone distance
Additional Informationdoesn't happen every time
I have no stone stockpiles
potentially another pathing problem
TagsNo tags attached.

Relationships

child of 0000018 closedToady One Pathfinding fails to update after map changes 

Activities

Rafal99

2010-04-06 10:35

reporter   ~0001516

This might be because that stone was tasked for something else, like building something, putting into stockpile, or being grabbed by some mason / stonecrafter in a workshop. Probably tasked for hauling into stockpile, this is the most frequent cause. Quite annoying that stuff going to be hauled by some dwarf is untouchable until he finishes or cancels hauling.

DoctorZuber

2010-04-07 19:33

reporter   ~0001916

I had already considered that possibility and dismissed it because...
- I have no stone stockpile
- I have no masonry or mechanical tasks active
- I have no other construction projects active

user6

2010-04-12 12:36

  ~0003100

This and other issues are being marked resolved because they fit the symptoms of the general pathing bug described by issues 0000018 and 0000070. If this issue represents an additional bug, it will most likely present different symptoms in 31.03, and a new report should be submitted.

Issue History

Date Modified Username Field Change
2010-04-06 10:04 DoctorZuber New Issue
2010-04-06 10:19 user6 Relationship added child of 0000018
2010-04-06 10:35 Rafal99 Note Added: 0001516
2010-04-07 19:33 DoctorZuber Note Added: 0001916
2010-04-11 18:35 user6 Tag Attached: Still Present in 31.03?
2010-04-12 12:36 user6 Note Added: 0003100
2010-04-12 12:36 user6 Status new => resolved
2010-04-12 12:36 user6 Fixed in Version => 0.31.03
2010-04-12 12:36 user6 Resolution open => fixed
2010-04-12 12:36 user6 Assigned To => user6
2010-04-12 12:40 user6 Status resolved => assigned
2010-04-12 12:40 user6 Assigned To user6 => Toady One
2010-04-12 12:41 user6 Status assigned => resolved
2010-04-12 13:12 user6 Status resolved => assigned
2010-04-12 13:13 user6 Status assigned => resolved
2010-04-12 13:13 user6 Fixed in Version 0.31.03 =>
2010-04-12 13:13 user6 Resolution fixed => duplicate
2010-06-04 10:06 user6 Tag Renamed Still Present in 31.03? => Fixed in 31.03?
2010-06-09 06:46 Toady One Status resolved => closed
2010-12-11 08:59 user11 Tag Detached: Fixed in 31.03?