View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000643 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2010-04-06 11:01 | 2014-03-26 02:02 |
Reporter | archivis | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Summary | 0000643: Migrants show up, even though [POPULATION_CAP:7] is set before embarking on fortress | ||||
Description | This is fairly simple, I'm getting migrants at my fortress in my first summer, even though I have set [POPULATION_CAP:7], hoping to be able to grow my dwarves at home the old fashioned way. Thus getting migrants is a major problem for me. | ||||
Steps To Reproduce | Set [POPULATION_CAP:7] in init.txt, fire up dwarf fortress and embark on a new fortress. In the two forts I've tested they've shown up in summer. Dug in like normal, making crafts to raise value, to make sure attracted dwarves (not quite sure the criteria is, so made rock crafts and dug a bunch). | ||||
Tags | migrants | ||||
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Supposedly the population cap doesn't kick in until the first dwarven caravan has returned home. I don't know if that's a bug or not. Since the caravan apparently takes long to arrive now, that could explain it. |
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I'm sure this is related to 0000486 (see my comment) |
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If the immigration cap isn't checked until after the dwarven caravan does its thing, then that's bonkers. Either it's a bug, or the tag in the init.txt needs to be changed to POPULATION_MODERATELY_STRONGLY_WORDED_LIMIT_POST_FIRST_DWARVEN_CARAVAN instead for clarity :) |
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it's . . . consistent with 40d, which makes it pretty much a non-issue at the present time. While I wouldn't mind seeing this adjusted, there's much bigger fish to fry right now. |
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This is very annoying issue. I think that there should be option to disable or hard limit immigrants since [POPULATION_CAP] doesn't do what it's supposed to. |
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I'm well over 100 now, and babies are still being born even though that's turned off as well. |
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With a pop cap of 32, and 33 dwarves (4 where children) after three migrant waves (summer, autumn and spring) and the first caravan, I received a 15 dwarf migrant wave the second summer, running vanilla 0.34.01 linux. I can't remember for sure, but I believe I received the next (autumn) migrant wave as well, despite having 49 dwarves (counting the 11 children), bringing my total pop to something like 53 (can't remember for sure now). With 0.31.25 I would stop getting dwarves after passing the pop-cap (when population > population_cap). The first caravan would always arrive with or before the last group of dwarves as I typically don't generate much wealth that first summer, so I cannot confirm whether or not the caravan was needed to enforce the limit. |
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In my current fort the population cap is set to 120 - I've got 127 dwarfs, but another immigrant wave just arrived. |
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My pop cap is 200. When my population reached over 250 I dealt with it by setting all the children in a burrow and drowning the lot of them. I don't think population cap has ever really been respected in any version of the game. Would be wonderful if this could be fixed, though. My FPS slows to a crawl if my population gets too large. |
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you could always just build a bridge to stop them from getting into the fort and atom smash them when they try :D that or live on an island where you cant get immigrants cus your separated from everyone :D |
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@Xotano: smashing - 0003708 "live on an island" is not working |
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Resolving this in favor of 0002922, which seems to have a bit more info. |
Date Modified | Username | Field | Change |
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2010-04-06 11:01 | archivis | New Issue | |
2010-04-06 11:13 |
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Note Added: 0001533 | |
2010-04-06 11:17 | SirPenguin | Note Added: 0001534 | |
2010-04-06 11:38 | archivis | Note Added: 0001543 | |
2010-04-06 18:28 |
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Relationship added | has duplicate 0000675 |
2010-04-08 20:08 | Kennel | Tag Attached: migrants | |
2010-04-08 20:11 | DoctorZuber | Note Added: 0002236 | |
2010-04-30 11:45 |
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Tag Attached: Intentional? | |
2010-07-12 12:03 |
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Tag Renamed | Intentional? => Intentional/Expected? |
2010-11-06 08:01 | Logical2u | Relationship added | has duplicate 0003520 |
2012-01-12 04:53 | Logical2u | Relationship added | has duplicate 0005019 |
2012-01-12 05:32 | Jack Trades | Note Added: 0019358 | |
2012-02-24 18:50 | Gauphastus | Note Added: 0020633 | |
2012-02-24 21:23 | krenshala | Note Added: 0020639 | |
2012-02-25 13:44 | Zara | Note Added: 0020687 | |
2012-02-25 15:45 | Mazonas | Note Added: 0020689 | |
2012-02-25 16:46 | Xotano | Note Added: 0020690 | |
2012-02-25 16:50 | Xotano | Note Edited: 0020690 | |
2012-02-26 00:19 | Kogut | Note Added: 0020702 | |
2014-03-26 02:01 |
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Tag Detached: Intentional/Expected? | |
2014-03-26 02:02 |
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Note Added: 0024638 | |
2014-03-26 02:02 |
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Relationship added | duplicate of 0002922 |
2014-03-26 02:02 |
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Status | new => resolved |
2014-03-26 02:02 |
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Resolution | open => duplicate |
2014-03-26 02:02 |
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Assigned To | => user11 |
2014-03-26 02:03 |
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Relationship deleted | has duplicate 0000675 |
2014-03-26 02:03 |
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Relationship deleted | has duplicate 0003520 |
2014-03-26 02:04 |
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Relationship deleted | has duplicate 0005019 |