View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006627 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2014-07-08 05:03 | 2014-07-27 11:12 |
Reporter | ravendarksky | Assigned To | Toady One | ||
Priority | high | Severity | major | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Platform | ? | OS | Windows | OS Version | 8 |
Product Version | 0.40.01 | ||||
Fixed in Version | 0.40.05 | ||||
Summary | 0006627: Immigrants arrive/become hostile | ||||
Description | 5 dwarfs and goblin show up in first summer... proceed to kill a few of my dwarfs and then sleep in my beds. | ||||
Steps To Reproduce | 1) Make a fortress 2) Play to summer 3) Get unlucky | ||||
Additional Information | I was told this is a bug as I shouldn't be being attacked by other dwarfs and only one civilization is showing up in my civ screen. | ||||
Tags | No tags attached. | ||||
related to | 0003685 | feedback | Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade | |
has duplicate | 0006695 | resolved | Immigrants becoming hostile after arrival | |
has duplicate | 0006986 | resolved | Migrants arriving as "Hostile" | |
has duplicate | 0007166 | resolved | Migrants to fortress are listed as hostile and stuck at map edge, similar to the trader bug. | |
has duplicate | 0007198 | resolved | Migrants arrive hostile to player civ | |
has duplicate | 0007172 | resolved | Migrant message comes up but there are no migrants. | |
has duplicate | 0007380 | resolved | Immigrants arriving hostile | |
has duplicate | 0007516 | resolved | Hostile migrants | |
has duplicate | 0007550 | resolved | Immigrant are not reaching fortress |
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I have a handful of hostile migrants hanging around the edges of my map. When I send soldiers to them, they don't fight each other. |
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JackBread posted this save at 0006986: http://dffd.wimbli.com/file.php?id=8845 |
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Is it possible you're just being raided by bandits? If not, maybe the migrant selection algorithm is accidentally pulling bandits as valid immigrants? Also, goblins? I wasn't under the impression that the game was able to handle multi-race sites in fortress mode. Also, there's been at least one report of a dwarven siege occurring in 0.40.01; it may be that civilizations of the same race are no longer incapable of declaring war on each other. |
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The thing with my save is that the immigrants aren't actually hostile. They didn't do anything when I had a bunch of dwarves stand near them. |
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Can confirm. First migrant wave was all hostile Dwarves. Save: https://dl.dropboxusercontent.com/u/87322559/HostileMigrants.zip |
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JackBread: I assumed that was from an unrelated issue with aggression, like 0006547. |
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Can confirm this still happens in 40.02. Attached save has several "hostile" migrants on the edge of the map. http://dffd.wimbli.com/file.php?id=8882 |
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May related with this one?: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7060 |
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Vakarias posted a save at 0007198: http://dffd.wimbli.com/file.php?id=8932 |
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http://dffd.wimbli.com/file.php?id=8945 Managed to do it again when unretiring a retired fortress. I had triple checked beforehand that I was embarking with the exact same civ as I had started the fortress with, and all the original residents are 'hostile' but do nothing. Some migrants are hostile, others are as they are normally meant to be. |
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Can confirm this is still happening in 0.40.03. Had a "hostile" dwarf tanner show up in first migrant wave and hang out at the edge of the map |
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"Hostile" migrants will also bring pets, which interesting enough are not "hostile" |
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You can also butcher all those pets they bring as none do have a friendly owner in your fortress. |
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Since I was uploading it anyway for a different bug, here's another save: http://dffd.wimbli.com/file.php?id=9075 I haven't tried killing them or even sent anyone over that way yet. They seem to be content to stand around in their corner. I did do some adventuring in this world before starting the fortress. Edit: I'm going to wait until I've seen this on 0.40.04 for a save, but I've had some members of the same migrant wave be good, upstanding dwarves and others hostile. |
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Here is the forum discusion on this bug. http://www.bay12forums.com/smf/index.php?topic=140689.0 |
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I've got this. Haven't sent anyone to fight them yet. All various farmers. http://dffd.wimbli.com/file.php?id=9107 |
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Looks like it was probably related to prior adventuring and some badly retained flags. Should be fixed for next time, including patching up old saves. Migrants that are patched up from old saves might act a little strange at first, since their inventory items were not processed properly on arrival. |
Date Modified | Username | Field | Change |
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2014-07-08 05:03 | ravendarksky | New Issue | |
2014-07-08 13:01 |
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Summary | First summer of fortress, invaded by 5 dwarfs + 1 goblin instead of migrants => Immigrants become hostile |
2014-07-08 13:02 |
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Relationship added | has duplicate 0006695 |
2014-07-08 19:58 | Untelligent | Note Added: 0025225 | |
2014-07-10 16:57 |
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Relationship added | has duplicate 0006986 |
2014-07-10 16:57 |
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Note Added: 0025622 | |
2014-07-10 17:23 | Archereon | Note Added: 0025631 | |
2014-07-10 17:24 | Archereon | Note Edited: 0025631 | |
2014-07-10 17:35 | JackBread | Note Added: 0025634 | |
2014-07-10 20:04 | ArmokGoB | Note Added: 0025661 | |
2014-07-10 20:06 |
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Note Added: 0025662 | |
2014-07-11 15:21 | Arcvasti | Note Added: 0025859 | |
2014-07-11 15:50 | Saram-61-97-kon | Note Added: 0025865 | |
2014-07-12 17:13 |
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Relationship added | has duplicate 0007166 |
2014-07-13 06:11 |
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Relationship added | has duplicate 0007198 |
2014-07-13 06:12 |
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Note Added: 0026116 | |
2014-07-13 08:59 |
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Note Edited: 0026116 | |
2014-07-13 09:04 |
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Relationship added | has duplicate 0007172 |
2014-07-13 12:11 | Vakarias | Note Added: 0026184 | |
2014-07-14 18:28 | Sivarty | Note Added: 0026398 | |
2014-07-14 18:55 |
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Relationship added | related to 0000685 |
2014-07-14 18:56 |
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Relationship added | related to 0003685 |
2014-07-14 18:56 |
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Relationship deleted | related to 0000685 |
2014-07-15 07:45 | Sivarty | Note Added: 0026471 | |
2014-07-16 06:52 | clanl | Note Added: 0026622 | |
2014-07-16 07:15 |
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Category | Dwarf Mode -- Invasions => Dwarf Mode -- Immigration |
2014-07-16 07:15 |
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Summary | Immigrants become hostile => Immigrants arrive/become hostile |
2014-07-16 07:15 |
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Relationship added | has duplicate 0007380 |
2014-07-16 07:15 |
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Assigned To | => user11 |
2014-07-16 07:15 |
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Status | new => acknowledged |
2014-07-16 07:15 |
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Sticky Issue | No => Yes |
2014-07-20 02:06 | fourpotatoes | Note Added: 0026997 | |
2014-07-20 02:08 | fourpotatoes | Note Edited: 0026997 | |
2014-07-20 12:44 | Sivarty | Note Added: 0027043 | |
2014-07-20 13:04 |
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Relationship added | has duplicate 0007516 |
2014-07-21 17:41 | palu | Note Added: 0027166 | |
2014-07-21 20:34 |
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Relationship added | has duplicate 0007550 |
2014-07-21 22:23 | fourpotatoes | Note Edited: 0026997 | |
2014-07-22 11:04 | Toady One | Note Added: 0027213 | |
2014-07-22 11:04 | Toady One | Status | acknowledged => resolved |
2014-07-22 11:04 | Toady One | Fixed in Version | => Next Version |
2014-07-22 11:04 | Toady One | Resolution | open => fixed |
2014-07-22 11:04 | Toady One | Assigned To | user11 => Toady One |
2014-07-24 23:41 |
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Sticky Issue | Yes => No |