View Issue Details

IDProjectCategoryView StatusLast Update
0006627Dwarf FortressDwarf Mode -- Immigrationpublic2014-07-27 11:12
Reporterravendarksky Assigned ToToady One  
PriorityhighSeveritymajorReproducibilitysometimes
Status resolvedResolutionfixed 
Platform?OSWindowsOS Version8
Product Version0.40.01 
Fixed in Version0.40.05 
Summary0006627: Immigrants arrive/become hostile
Description5 dwarfs and goblin show up in first summer... proceed to kill a few of my dwarfs and then sleep in my beds.
Steps To Reproduce1) Make a fortress
2) Play to summer
3) Get unlucky
Additional InformationI was told this is a bug as I shouldn't be being attacked by other dwarfs and only one civilization is showing up in my civ screen.
TagsNo tags attached.

Relationships

related to 0003685 feedbackuser11 Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade 
has duplicate 0006695 resolveduser6 Immigrants becoming hostile after arrival 
has duplicate 0006986 resolveduser6 Migrants arriving as "Hostile" 
has duplicate 0007166 resolveduser11 Migrants to fortress are listed as hostile and stuck at map edge, similar to the trader bug. 
has duplicate 0007198 resolveduser1294 Migrants arrive hostile to player civ 
has duplicate 0007172 resolveduser6 Migrant message comes up but there are no migrants. 
has duplicate 0007380 resolveduser11 Immigrants arriving hostile 
has duplicate 0007516 resolveduser11 Hostile migrants 
has duplicate 0007550 resolveduser6 Immigrant are not reaching fortress 

Activities

Untelligent

2014-07-08 19:58

reporter   ~0025225

I have a handful of hostile migrants hanging around the edges of my map. When I send soldiers to them, they don't fight each other.

user6

2014-07-10 16:57

  ~0025622

JackBread posted this save at 0006986: http://dffd.wimbli.com/file.php?id=8845

Archereon

2014-07-10 17:23

reporter   ~0025631

Last edited: 2014-07-10 17:24

Is it possible you're just being raided by bandits? If not, maybe the migrant selection algorithm is accidentally pulling bandits as valid immigrants? Also, goblins? I wasn't under the impression that the game was able to handle multi-race sites in fortress mode.

Also, there's been at least one report of a dwarven siege occurring in 0.40.01; it may be that civilizations of the same race are no longer incapable of declaring war on each other.

JackBread

2014-07-10 17:35

reporter   ~0025634

The thing with my save is that the immigrants aren't actually hostile. They didn't do anything when I had a bunch of dwarves stand near them.

ArmokGoB

2014-07-10 20:04

reporter   ~0025661

Can confirm. First migrant wave was all hostile Dwarves.
Save: https://dl.dropboxusercontent.com/u/87322559/HostileMigrants.zip

user6

2014-07-10 20:06

  ~0025662

JackBread: I assumed that was from an unrelated issue with aggression, like 0006547.

Arcvasti

2014-07-11 15:21

reporter   ~0025859

Can confirm this still happens in 40.02. Attached save has several "hostile" migrants on the edge of the map. http://dffd.wimbli.com/file.php?id=8882

Saram-61-97-kon

2014-07-11 15:50

reporter   ~0025865

May related with this one?:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7060

user1294

2014-07-13 06:12

  ~0026116

Last edited: 2014-07-13 08:59

Vakarias posted a save at 0007198: http://dffd.wimbli.com/file.php?id=8932

Vakarias

2014-07-13 12:11

reporter   ~0026184

http://dffd.wimbli.com/file.php?id=8945 Managed to do it again when unretiring a retired fortress. I had triple checked beforehand that I was embarking with the exact same civ as I had started the fortress with, and all the original residents are 'hostile' but do nothing. Some migrants are hostile, others are as they are normally meant to be.

Sivarty

2014-07-14 18:28

reporter   ~0026398

Can confirm this is still happening in 0.40.03. Had a "hostile" dwarf tanner show up in first migrant wave and hang out at the edge of the map

Sivarty

2014-07-15 07:45

reporter   ~0026471

"Hostile" migrants will also bring pets, which interesting enough are not "hostile"

clanl

2014-07-16 06:52

reporter   ~0026622

You can also butcher all those pets they bring as none do have a friendly owner in your fortress.

fourpotatoes

2014-07-20 02:06

reporter   ~0026997

Last edited: 2014-07-21 22:23

Since I was uploading it anyway for a different bug, here's another save: http://dffd.wimbli.com/file.php?id=9075

I haven't tried killing them or even sent anyone over that way yet. They seem to be content to stand around in their corner.

I did do some adventuring in this world before starting the fortress.

Edit: I'm going to wait until I've seen this on 0.40.04 for a save, but I've had some members of the same migrant wave be good, upstanding dwarves and others hostile.

Sivarty

2014-07-20 12:44

reporter   ~0027043

Here is the forum discusion on this bug.
http://www.bay12forums.com/smf/index.php?topic=140689.0

palu

2014-07-21 17:41

reporter   ~0027166

I've got this. Haven't sent anyone to fight them yet. All various farmers.
http://dffd.wimbli.com/file.php?id=9107

Toady One

2014-07-22 11:04

administrator   ~0027213

Looks like it was probably related to prior adventuring and some badly retained flags. Should be fixed for next time, including patching up old saves. Migrants that are patched up from old saves might act a little strange at first, since their inventory items were not processed properly on arrival.

Issue History

Date Modified Username Field Change
2014-07-08 05:03 ravendarksky New Issue
2014-07-08 13:01 user6 Summary First summer of fortress, invaded by 5 dwarfs + 1 goblin instead of migrants => Immigrants become hostile
2014-07-08 13:02 user6 Relationship added has duplicate 0006695
2014-07-08 19:58 Untelligent Note Added: 0025225
2014-07-10 16:57 user6 Relationship added has duplicate 0006986
2014-07-10 16:57 user6 Note Added: 0025622
2014-07-10 17:23 Archereon Note Added: 0025631
2014-07-10 17:24 Archereon Note Edited: 0025631
2014-07-10 17:35 JackBread Note Added: 0025634
2014-07-10 20:04 ArmokGoB Note Added: 0025661
2014-07-10 20:06 user6 Note Added: 0025662
2014-07-11 15:21 Arcvasti Note Added: 0025859
2014-07-11 15:50 Saram-61-97-kon Note Added: 0025865
2014-07-12 17:13 user11 Relationship added has duplicate 0007166
2014-07-13 06:11 user1294 Relationship added has duplicate 0007198
2014-07-13 06:12 user1294 Note Added: 0026116
2014-07-13 08:59 user6 Note Edited: 0026116
2014-07-13 09:04 user6 Relationship added has duplicate 0007172
2014-07-13 12:11 Vakarias Note Added: 0026184
2014-07-14 18:28 Sivarty Note Added: 0026398
2014-07-14 18:55 user6 Relationship added related to 0000685
2014-07-14 18:56 user6 Relationship added related to 0003685
2014-07-14 18:56 user6 Relationship deleted related to 0000685
2014-07-15 07:45 Sivarty Note Added: 0026471
2014-07-16 06:52 clanl Note Added: 0026622
2014-07-16 07:15 user11 Category Dwarf Mode -- Invasions => Dwarf Mode -- Immigration
2014-07-16 07:15 user11 Summary Immigrants become hostile => Immigrants arrive/become hostile
2014-07-16 07:15 user11 Relationship added has duplicate 0007380
2014-07-16 07:15 user11 Assigned To => user11
2014-07-16 07:15 user11 Status new => acknowledged
2014-07-16 07:15 user11 Sticky Issue No => Yes
2014-07-20 02:06 fourpotatoes Note Added: 0026997
2014-07-20 02:08 fourpotatoes Note Edited: 0026997
2014-07-20 12:44 Sivarty Note Added: 0027043
2014-07-20 13:04 user11 Relationship added has duplicate 0007516
2014-07-21 17:41 palu Note Added: 0027166
2014-07-21 20:34 user6 Relationship added has duplicate 0007550
2014-07-21 22:23 fourpotatoes Note Edited: 0026997
2014-07-22 11:04 Toady One Note Added: 0027213
2014-07-22 11:04 Toady One Status acknowledged => resolved
2014-07-22 11:04 Toady One Fixed in Version => Next Version
2014-07-22 11:04 Toady One Resolution open => fixed
2014-07-22 11:04 Toady One Assigned To user11 => Toady One
2014-07-24 23:41 user11 Sticky Issue Yes => No