View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006752 | Dwarf Fortress | World Generation -- General | public | 2014-07-08 19:05 | 2014-07-17 05:35 |
Reporter | TV4Fun | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | new | Resolution | open | ||
Platform | Linux | OS | Ubuntu | OS Version | 14.04 |
Product Version | 0.40.01 | ||||
Summary | 0006752: Hang when generating world with long history | ||||
Description | Running DF on Linux, trying to generate a complex world, the worldgen seems to hang after a while. On one worldgen, it stopped on year 432, on another it stopped on year 700. It seemed to occur when working on an Elven forest retreat. Still on the same year after half an hour. Pressed escape/enter, no response. | ||||
Steps To Reproduce | On Dwarf Fortress 0.40.01 for Linux, unmodded, create a new world. World size: Large, History: Very Long, Number of civilizations: Very High, Maximum number of sites: Very High, Number of Beasts: Very High, Natural Savagery: Very High, Mineral Occurrence: Frequent. No advanced parameters. | ||||
Tags | No tags attached. | ||||
has duplicate | 0006763 | resolved | Hang during worldgen, apparently busywaiting for a semaphore? | |
has duplicate | 0006840 | resolved | Age of Death hangs the game up | |
has duplicate | 0007200 | resolved | World gen freeze | |
has duplicate | 0006958 | resolved | Generating into The Age of Death causes crash | |
has duplicate | 0007222 | resolved | Freeze up when generating medium size world with custom advanced parameters | |
related to | 0006780 | new | World generation doesn't recover from non-display of window | |
related to | 0007115 | new | World Gen crashes during finalizations |
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To make reproduction quicker, this bug can be observed in worlds down to Smaller size with the following changes to advanced worldgen parameters: End Year: 2500 (or greater) Percentage Beasts Dead for Stoppage: Ignore It doesn't matter whether "Playable Civilization Required" is set or not. I am only sure of having observed this hanging behavior in the "Age of Death", which usually follows a "Second Golden Age". It is usually in the first year of the "Age of Death", but can sometimes be a few years into it (19 in one case). Only about half of worlds reach this age before about 2500; most of the rest, and all Pocket worlds I've tried, continue in an "Age of Goblins" and don't hang. |
Date Modified | Username | Field | Change |
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2014-07-08 19:05 | TV4Fun | New Issue | |
2014-07-13 09:31 |
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Relationship added | has duplicate 0006763 |
2014-07-13 09:31 |
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Relationship added | has duplicate 0006840 |
2014-07-13 09:32 |
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Relationship added | has duplicate 0007200 |
2014-07-13 11:30 |
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Relationship added | has duplicate 0006958 |
2014-07-13 11:30 |
|
Relationship added | has duplicate 0007222 |
2014-07-13 11:31 |
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Summary | Hang on world generation => Hang when generating world with long history |
2014-07-13 11:32 |
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Relationship added | child of 0006780 |
2014-07-13 11:32 |
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Relationship replaced | related to 0006780 |
2014-07-17 05:24 | Marty Smunstu | Note Added: 0026736 | |
2014-07-17 05:30 | Marty Smunstu | Note Edited: 0026736 | |
2014-07-17 05:32 | Marty Smunstu | Note Edited: 0026736 | |
2014-07-17 05:44 | Marty Smunstu | Note Edited: 0026736 | |
2014-07-25 14:30 |
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Relationship added | related to 0007115 |