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IDProjectCategoryView StatusLast Update
0006959Dwarf FortressGeneralpublic2014-07-10 11:27
Reporterriot Assigned Touser6 
PriorityurgentSeveritymajorReproducibilityalways
Status resolvedResolutionno change required 
Product Version0.40.01 
Summary0006959: Game runs one cpu core at maximum load, even when in Pause mode
DescriptionNo matter, if you pause the game or let it run, it always churns up one core, whereas it should conserve cpu cycles when a Pause mode is activated.

This will save actual Earth Trees, yes.. yes, no, i'm not a treefairy.
Steps To ReproducePause a game, watch htop/gkrellm/top/whatever you use to view your cpu load
TagsNo tags attached.

Activities

user6

2014-07-10 11:27

  ~0025559

This is not a bug, but you may be able to change the behavior by tweaking PRINT_MODE or other init settings:
http://dwarffortresswiki.org/index.php/v0.31:Technical_tricks#Video_Card_Options

Issue History

Date Modified Username Field Change
2014-07-10 10:55 riot New Issue
2014-07-10 11:27 user6 Note Added: 0025559
2014-07-10 11:27 user6 Status new => resolved
2014-07-10 11:27 user6 Resolution open => no change required
2014-07-10 11:27 user6 Assigned To => user6