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IDProjectCategoryView StatusLast Update
0006975Dwarf FortressDwarf Mode -- Invasionspublic2017-12-20 11:29
ReporterRafal99 Assigned Tolethosor  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
OS VersionWindows XP SP3 
Product Version0.40.01 
Summary0006975: Goblin siegers ignore sleeping dwarf
DescriptionIn my current fortress a goblin siege with 10 goblins appeared in the first autumn. One of my recruits started sleeping on the ground on the path of the incoming goblins.

The goblin squad walked one tile from the sleeping dwarf but didn't attack him or disturb in any way. From my tests they only start fighting if I wait a while until the sleeping dwarf wakes up and attacks the goblins first.

Another issue is that the attacking goblins walk very slowly, maybe they think they are sneaking and don't want to "uncover" themselves? (which would be a bug too because they were visible from the start)

I have saves demostrating this backed up, but they are 90MB so I will upload them if needed:
- one save is from before the event, the dwarf reproducibly goes sleep at similar place, the goblin squad always walks nearby
- second save if from during the event, the goblins are close to the sleeping dwarf but ignore him
TagsNo tags attached.

Relationships

related to 0006547 resolvedToady One Wolves passive in adventure mode. 

Activities

Rafal99

2014-07-10 14:19

reporter   ~0025597

Last edited: 2014-07-10 14:20

Screenshot from when goblins walk right next to sleeping dwarf (they walk, aren't stopped trying to attack him):
http://prntscr.com/41dw7w

Rafal99

2014-07-10 22:15

reporter   ~0025684

I think I might have figured it out.
The goblins entered the map from the east, and this part of my embark is in Evil region, which has regular rains of "heinous filth", that causes temporary blistering to my dwarves who are unlucky to work there.
It also rained on the goblins and I noticed that it causes red wounds to eyes with the description "His right eye is blistered", so I in this case it is entirely possible the goblins were just temporary blind.

Still, even if blind, they are supposed detect a dwarf one tile away, aren't they?

JasonMel

2014-07-11 11:01

reporter   ~0025802

0001297 seems to indicate that eye injuries do not produce blindness.

user6

2014-07-11 11:06

  ~0025803

Yeah, there are so many other aggression issues that I suspect this is just another one.

Rafal99

2014-07-11 11:07

reporter   ~0025804

Last edited: 2014-07-11 11:07

@JasonMel: Thanks for info, I didn't know that.

So it really seems to be an issue with combat AI passiveness.

Button

2014-07-11 11:36

reporter   ~0025808

That's contrary to my experience. In 0.34.11 I had an embark with a small patch of blistering rain. Resident rocs that flew into that part of the embark and blistered their eyes became passive, and were easily struck down by guards from the next caravan.

On reviewing 0001297, it seems to me that they're talking about eye injuries not causing *permanent* blindness/eyes healing too easily. It seems to indicate that eye injuries do in fact cause temporary blindness.

Rafal99

2017-11-27 07:39

reporter   ~0037050

Last edited: 2017-11-27 13:07

I still remember the original situation and I think the passiveness was indeed an effect of blistering rain causing blindness on invaders and this is working as intended. Can be closed.

lethosor

2017-12-20 11:29

manager   ~0037364

Last edited: 2017-12-20 11:30

Thanks! Sorry for the delay there. PM a manager on the forums if you need this reopened.

Issue History

Date Modified Username Field Change
2014-07-10 14:09 Rafal99 New Issue
2014-07-10 14:19 Rafal99 Note Added: 0025597
2014-07-10 14:20 Rafal99 Note Edited: 0025597
2014-07-10 22:15 Rafal99 Note Added: 0025684
2014-07-11 08:31 user6 Relationship added related to 0006547
2014-07-11 11:01 JasonMel Note Added: 0025802
2014-07-11 11:06 user6 Note Added: 0025803
2014-07-11 11:07 Rafal99 Note Added: 0025804
2014-07-11 11:07 Rafal99 Note Edited: 0025804
2014-07-11 11:36 Button Note Added: 0025808
2017-11-27 07:39 Rafal99 Note Added: 0037050
2017-11-27 07:40 Rafal99 Note Edited: 0037050
2017-11-27 07:40 Rafal99 Note Edited: 0037050
2017-11-27 13:07 Rafal99 Note Edited: 0037050
2017-11-27 13:07 Rafal99 Tag Attached: CLOSE THIS
2017-12-20 11:29 lethosor Tag Detached: CLOSE THIS
2017-12-20 11:29 lethosor Note Added: 0037364
2017-12-20 11:29 lethosor Status new => resolved
2017-12-20 11:29 lethosor Resolution open => no change required
2017-12-20 11:29 lethosor Assigned To => lethosor
2017-12-20 11:30 lethosor Note Edited: 0037364