View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0007120 | Dwarf Fortress | Adventure Mode -- Combat | public | 2014-07-12 01:14 | 2014-07-12 08:48 |
Reporter | XxoriginxX | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Product Version | 0.40.02 | ||||
Summary | 0007120: Adventurer wounds heal overnight. | ||||
Description | Specifically, if you were to somehow survive a pummeling by bogeymen, you could sleep it off regardless of your number of broken bones, et cetera. It makes damage meaningless. | ||||
Steps To Reproduce | 1) Start an adventurer 2) Fall off a cliff and survive 3) Sleep | ||||
Additional Information | This is an old bug, but I can't find a single report on it, so might as well drag it back up. | ||||
Tags | Intentional/Expected? | ||||
duplicate of | 0006734 | resolved | Travel Heals injuries |
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Also, it would appear that so does everyone else's wounds. In other words, you could go through a town at night and wound everyone, then sleep- they will all heal by the morning. |
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It isn't a bug, it is an unfinished feature.It's a placeholder for when we have healthcare in adventure mode. The same occurs when you travel. |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-07-12 01:14 | XxoriginxX | New Issue | |
2014-07-12 01:38 | XxoriginxX | Note Added: 0025953 | |
2014-07-12 03:06 | thvaz | Note Added: 0025956 | |
2014-07-12 03:06 | thvaz | Tag Attached: Intentional/Expected? | |
2014-07-12 08:48 |
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Relationship added | duplicate of 0006734 |
2014-07-12 08:48 |
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Status | new => resolved |
2014-07-12 08:48 |
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Resolution | open => duplicate |
2014-07-12 08:48 |
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Assigned To | => user6 |