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IDProjectCategoryView StatusLast Update
0007120Dwarf FortressAdventure Mode -- Combatpublic2014-07-12 08:48
ReporterXxoriginxX Assigned Touser6 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionduplicate 
Product Version0.40.02 
Summary0007120: Adventurer wounds heal overnight.
DescriptionSpecifically, if you were to somehow survive a pummeling by bogeymen, you could sleep it off regardless of your number of broken bones, et cetera. It makes damage meaningless.
Steps To Reproduce1) Start an adventurer
2) Fall off a cliff and survive
3) Sleep
Additional InformationThis is an old bug, but I can't find a single report on it, so might as well drag it back up.
TagsIntentional/Expected?

Relationships

duplicate of 0006734 resolveduser6 Travel Heals injuries 

Activities

XxoriginxX

2014-07-12 01:38

reporter   ~0025953

Also, it would appear that so does everyone else's wounds. In other words, you could go through a town at night and wound everyone, then sleep- they will all heal by the morning.

thvaz

2014-07-12 03:06

reporter   ~0025956

It isn't a bug, it is an unfinished feature.It's a placeholder for when we have healthcare in adventure mode. The same occurs when you travel.

Issue History

Date Modified Username Field Change
2014-07-12 01:14 XxoriginxX New Issue
2014-07-12 01:38 XxoriginxX Note Added: 0025953
2014-07-12 03:06 thvaz Note Added: 0025956
2014-07-12 03:06 thvaz Tag Attached: Intentional/Expected?
2014-07-12 08:48 user6 Relationship added duplicate of 0006734
2014-07-12 08:48 user6 Status new => resolved
2014-07-12 08:48 user6 Resolution open => duplicate
2014-07-12 08:48 user6 Assigned To => user6