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IDProjectCategoryView StatusLast Update
0007133Dwarf FortressDwarf Mode -- Tradepublic2014-07-21 06:19
Reporterthvaz Assigned Tolethosor  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionunable to reproduce 
PlatformPCOSWindows 7OS VersionSP 1
Product Version0.40.02 
Summary0007133: Caravan disappeared
DescriptionI am playing in a fun apocalyptic world. Dwarves were virtually extinct, their last Queen being killed by a night creature,and most of them were part of the gargantuan goblin Civilization. Humans were making a last stand.
I decided to create a dwarf fortress to stir up things a bit, knowing that most of the dwarves would be generated at the spot and none of the official positions would be taken.
The game began weell enough, the king/queen wasn't choosen immediately, and at autumn the caravan arrived, with the messages:

No outpost liaison? How curious...
A caravan from Lorbam Eges has arrived.

I hadn't built a Trade Depot yet, and rushed to complete it, but as soon as it was ready, I went to the spot where the caravan were...and nothing. It disappeared. There was no message, nothing.
 The only hint I found was the listing of a wagon at the units screen as missing.

Another weird situation was that every historical dwarf arriving with the migrants was arriving hostile. I think that they must have allegiances to the goblin civilization.

Steps To ReproduceExpect another caravan? I will play some more and will save just before the next caravan arrive. In case of the save being useful.
TagsNo tags attached.

Relationships

related to 0007185 confirmeduser6 Horrified merchants immediately destroy their wagons, pack their goods and leave the depot 

Activities

thvaz

2014-07-12 15:05

reporter   ~0026029

The second caravan arrived without any problem.

Here is the save from the moment she arrives:

https://www.dropbox.com/s/09qe8omu0ur7fs9/region1.rar

You don't need to login in dropbox to download the save.

thvaz

2014-07-13 09:52

reporter   ~0026148

In the next caravan the game crashed, I think when the new appointed liaison, one of the generated merchants, tried to talk with the broker. I reloaded the game but as I had lost too much time I retired the fortress ad tried to start an adventurer...and the game now always crash before entering the screen to choose the race. I uploaded the new save at https://www.dropbox.com/s/xxtsri94x9p6co1/region1_2.rar

Maybe is one of the crashes already fixed, but didn't look like it.

thvaz

2014-07-17 04:55

reporter   ~0026734

It was for a previous version, no way to know if it was one of the fixed.

lethosor

2014-07-21 06:03

manager   ~0027125

All right, resolving this as "unable to reproduce". If you are able to reproduce this in the current version (or a version compatible with it), please reopen this and provide a save. (We recommend http://dffd.wimbli.com/ as a centralized, reliable location for hosting saves.)

Issue History

Date Modified Username Field Change
2014-07-12 09:24 thvaz New Issue
2014-07-12 15:05 thvaz Note Added: 0026029
2014-07-13 09:52 thvaz Note Added: 0026148
2014-07-13 09:52 thvaz Tag Attached: crash
2014-07-14 08:55 user6 Relationship added related to 0007185
2014-07-17 04:55 thvaz Tag Attached: CLOSE THIS
2014-07-17 04:55 thvaz Note Added: 0026734
2014-07-21 06:03 lethosor Note Added: 0027125
2014-07-21 06:03 lethosor Status new => resolved
2014-07-21 06:03 lethosor Resolution open => unable to reproduce
2014-07-21 06:03 lethosor Assigned To => lethosor
2014-07-21 06:19 thvaz Tag Detached: crash
2014-07-21 06:19 thvaz Tag Detached: CLOSE THIS