View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0007133 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2014-07-12 09:24 | 2014-07-21 06:19 |
Reporter | thvaz | Assigned To | lethosor | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | unable to reproduce | ||
Platform | PC | OS | Windows 7 | OS Version | SP 1 |
Product Version | 0.40.02 | ||||
Summary | 0007133: Caravan disappeared | ||||
Description | I am playing in a fun apocalyptic world. Dwarves were virtually extinct, their last Queen being killed by a night creature,and most of them were part of the gargantuan goblin Civilization. Humans were making a last stand. I decided to create a dwarf fortress to stir up things a bit, knowing that most of the dwarves would be generated at the spot and none of the official positions would be taken. The game began weell enough, the king/queen wasn't choosen immediately, and at autumn the caravan arrived, with the messages: No outpost liaison? How curious... A caravan from Lorbam Eges has arrived. I hadn't built a Trade Depot yet, and rushed to complete it, but as soon as it was ready, I went to the spot where the caravan were...and nothing. It disappeared. There was no message, nothing. The only hint I found was the listing of a wagon at the units screen as missing. Another weird situation was that every historical dwarf arriving with the migrants was arriving hostile. I think that they must have allegiances to the goblin civilization. | ||||
Steps To Reproduce | Expect another caravan? I will play some more and will save just before the next caravan arrive. In case of the save being useful. | ||||
Tags | No tags attached. | ||||
related to | 0007185 | confirmed | Horrified merchants immediately destroy their wagons, pack their goods and leave the depot |
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The second caravan arrived without any problem. Here is the save from the moment she arrives: https://www.dropbox.com/s/09qe8omu0ur7fs9/region1.rar You don't need to login in dropbox to download the save. |
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In the next caravan the game crashed, I think when the new appointed liaison, one of the generated merchants, tried to talk with the broker. I reloaded the game but as I had lost too much time I retired the fortress ad tried to start an adventurer...and the game now always crash before entering the screen to choose the race. I uploaded the new save at https://www.dropbox.com/s/xxtsri94x9p6co1/region1_2.rar Maybe is one of the crashes already fixed, but didn't look like it. |
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It was for a previous version, no way to know if it was one of the fixed. |
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All right, resolving this as "unable to reproduce". If you are able to reproduce this in the current version (or a version compatible with it), please reopen this and provide a save. (We recommend http://dffd.wimbli.com/ as a centralized, reliable location for hosting saves.) |
Date Modified | Username | Field | Change |
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2014-07-12 09:24 | thvaz | New Issue | |
2014-07-12 15:05 | thvaz | Note Added: 0026029 | |
2014-07-13 09:52 | thvaz | Note Added: 0026148 | |
2014-07-13 09:52 | thvaz | Tag Attached: crash | |
2014-07-14 08:55 |
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Relationship added | related to 0007185 |
2014-07-17 04:55 | thvaz | Tag Attached: CLOSE THIS | |
2014-07-17 04:55 | thvaz | Note Added: 0026734 | |
2014-07-21 06:03 | lethosor | Note Added: 0027125 | |
2014-07-21 06:03 | lethosor | Status | new => resolved |
2014-07-21 06:03 | lethosor | Resolution | open => unable to reproduce |
2014-07-21 06:03 | lethosor | Assigned To | => lethosor |
2014-07-21 06:19 | thvaz | Tag Detached: crash | |
2014-07-21 06:19 | thvaz | Tag Detached: CLOSE THIS |