View Issue Details

IDProjectCategoryView StatusLast Update
0000718Dwarf FortressTechnical -- Generalpublic2010-06-09 06:46
ReporterCespinarve Assigned Touser6 
PrioritynormalSeverityminorReproducibilityN/A
Status closedResolutionno change required 
PlatformMacOSVista (Mac Bootcamp) 
Product Version0.31.01 
Summary0000718: Bizzare slowdown
DescriptionGame has reached an usual stuttering upon reaching more than seventy dwarves, a stutter that is not consistent with previously observed behavior of frame-rate slowing. Every six to fifteen seconds, the game simply pauses (stops dead, as opposed to having the pause button come into effect) for a second to two seconds before resuming, and then freezing up again.
Steps To ReproduceUnknown. It seems to be in a permanent effect, as I quit and reloaded my game, and the process continued.
TagsNo tags attached.

Activities

user6

2010-04-07 10:35

  ~0001788

What are your system specs? Do you have PARTIAL_PRINT turned on?

Cespinarve

2010-04-08 13:18

reporter   ~0002136

Last edited: 2010-04-08 13:20

No, partial print is not on. I have Macintosh 2GHz Intel Core 2 duo, with memory being: 2 GB 1067 MHz DDR3. I am using Windows Vista operating on the Bootcamp partition. I am also using a modified Mayday tileset.

ronarscorruption

2010-04-23 10:01

reporter   ~0004724

I've been having very similar issues. I think it has to do with pathing, or perhaps mining.

I had the game start to do that with abut 40 dwarves, and then it stopped suddenly, and started again now I'm close to 80. The one thing I noticed, is the number of mining projects going on. Both times I had about ten distinct mining jobs active on four or five distinct Z-levels. The stuttering seems to go away when I get down to roughly two active mining projects. I've seen no other coorelation between the two times, as other than digging out a few new mines and bedrooms and such the majority of the fort is identical.

Both times I also had several laid out, inaccessible mining projects. If it matters.

user6

2010-04-23 12:36

  ~0004757

Cespinarve: you should definitely try turning PARTIAL_PRINT on. It's intended to help with performance problems.

Cespinarve

2010-04-26 21:40

reporter   ~0005279

Fun with college means I have not had the time to go back to Dwarf Fortress, but i'll take your advice under consideration.

user6

2010-04-26 22:07

  ~0005282

Ah, okay. I'll mark this resolved, since the 40d# merge should also be out before too long, which means you'll have native Mac support. If you're still having the same problem when you come back to DF, you can reopen this report or start a new one.

Issue History

Date Modified Username Field Change
2010-04-07 08:10 Cespinarve New Issue
2010-04-07 10:35 user6 Note Added: 0001788
2010-04-08 13:18 Cespinarve Note Added: 0002136
2010-04-08 13:20 Cespinarve Note Edited: 0002136
2010-04-23 10:01 ronarscorruption Note Added: 0004724
2010-04-23 12:36 user6 Note Added: 0004757
2010-04-26 21:40 Cespinarve Note Added: 0005279
2010-04-26 22:07 user6 Note Added: 0005282
2010-04-26 22:07 user6 Status new => resolved
2010-04-26 22:07 user6 Resolution open => no change required
2010-04-26 22:07 user6 Assigned To => user6
2010-06-09 06:46 Toady One Status resolved => closed
2010-06-29 07:38 user6 Category Technical => Technical -- General