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IDProjectCategoryView StatusLast Update
0000750Dwarf FortressWorld Generation -- Constructionspublic2014-03-25 10:47
ReporterLASD Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
Status newResolutionopen 
OSWindows Vista 
Product Version0.31.01 
Summary0000750: Underground bridges in world gen tunnels are "Inside, Light, Above Ground"
DescriptionThe (goblin) tunnels are full of 3-5 square long bridges that make you see WAY farther when you walk on them instead of the tunnel floor.
Steps To ReproduceWalk in a tunnel.
TagsFixed in 0.40.01?, underground

Relationships

related to 0003547 new Cannot see the sky while on a dirt road 

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lobefin

2010-04-07 16:53

reporter   ~0001889

confirmed in dwarf mode;

bridge tiles are "inside light above ground" whereas other tunnel tiles are correctly "inside dark subterranean"

also the tunnel, along with any caverns it intersects, starts off fully revealed. not sure if that's by design or not

user11

2014-03-25 10:47

  ~0024623

While there's been no mention of the inside/dark/etc. tags, there's been quite a bit of work on underground tunnels and potentially related bridges, so marking this for review during the next release.

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Issue History

Date Modified Username Field Change
2010-04-07 16:28 LASD New Issue
2010-04-07 16:53 lobefin Note Added: 0001889
2010-04-08 04:43 LASD Tag Attached: underground
2011-04-01 12:42 user6 Category Adventure Mode -- Environment => World Generation -- Constructions
2011-04-01 12:42 user6 Summary Underground bridges enhance vision => Underground bridges are "Inside, Light, Above Ground"
2011-04-01 12:42 user6 Summary Underground bridges are "Inside, Light, Above Ground" => Underground bridges in world gen tunnels are "Inside, Light, Above Ground"
2011-08-10 10:16 user1294 Relationship added related to 0003547
2014-03-25 10:46 user11 Tag Attached: Fixed in 0.34.12?
2014-03-25 10:47 user11 Note Added: 0024623
2014-07-07 22:23 user6 Tag Renamed Fixed in 0.34.12? => Fixed in 0.40.01?