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IDProjectCategoryView StatusLast Update
0007734Dwarf FortressVegetationpublic2014-08-25 08:13
ReporterKirkegaard Assigned Touser11 
PriorityhighSeveritymajorReproducibilityhave not tried
Status resolvedResolutionduplicate 
OSWin 7 64 
Product Version0.40.05 
Summary0007734: Collapsing trees channel holes in multiple z levels.
DescriptionWhen a tree is falling/collapsing on the surface, it does (sometimes?) channel a hole in the z+1 and z+2 layers (if they are already dug out) and destroy buildings and stockpiles that might be there already.

It does channel in both soil and stone layers.

There was no roots to be dug out, so could be young growing trees.
Steps To ReproduceDig out z+1 and z+2, wait for trees to collapse on surface.
Tagstrees

Relationships

duplicate of 0006704 resolvedToady One Already-felled trees "collapse" when mining under their former roots 

Activities

Kirkegaard

2014-07-30 01:29

reporter   ~0027931

Last edited: 2014-07-30 01:30

Savegame: http://dffd.wimbli.com/file.php?id=9204

edit: I have build a few floors over some of the holes.

I do btw use Starter Pack r2

Issue History

Date Modified Username Field Change
2014-07-30 01:10 Kirkegaard New Issue
2014-07-30 01:11 Kirkegaard Tag Attached: trees
2014-07-30 01:29 Kirkegaard Note Added: 0027931
2014-07-30 01:30 Kirkegaard Note Edited: 0027931
2014-07-30 06:03 user11 Relationship added duplicate of 0007697
2014-07-30 06:03 user11 Status new => resolved
2014-07-30 06:03 user11 Resolution open => duplicate
2014-07-30 06:03 user11 Assigned To => user11
2014-08-25 08:12 lethosor Relationship deleted 0007697
2014-08-25 08:13 lethosor Relationship added duplicate of 0006704