View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0007734 | Dwarf Fortress | Vegetation | public | 2014-07-30 01:10 | 2014-08-25 08:13 |
Reporter | Kirkegaard | Assigned To | |||
Priority | high | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
OS | Win 7 64 | ||||
Product Version | 0.40.05 | ||||
Summary | 0007734: Collapsing trees channel holes in multiple z levels. | ||||
Description | When a tree is falling/collapsing on the surface, it does (sometimes?) channel a hole in the z+1 and z+2 layers (if they are already dug out) and destroy buildings and stockpiles that might be there already. It does channel in both soil and stone layers. There was no roots to be dug out, so could be young growing trees. | ||||
Steps To Reproduce | Dig out z+1 and z+2, wait for trees to collapse on surface. | ||||
Tags | trees | ||||
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Savegame: http://dffd.wimbli.com/file.php?id=9204 edit: I have build a few floors over some of the holes. I do btw use Starter Pack r2 |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-07-30 01:10 | Kirkegaard | New Issue | |
2014-07-30 01:11 | Kirkegaard | Tag Attached: trees | |
2014-07-30 01:29 | Kirkegaard | Note Added: 0027931 | |
2014-07-30 01:30 | Kirkegaard | Note Edited: 0027931 | |
2014-07-30 06:03 |
|
Relationship added | duplicate of 0007697 |
2014-07-30 06:03 |
|
Status | new => resolved |
2014-07-30 06:03 |
|
Resolution | open => duplicate |
2014-07-30 06:03 |
|
Assigned To | => user11 |
2014-08-25 08:12 | lethosor | Relationship deleted | 0007697 |
2014-08-25 08:13 | lethosor | Relationship added | duplicate of 0006704 |