View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0007747 | Dwarf Fortress | Dwarf Mode -- Jobs, Farming/Farmer's Workshop | public | 2014-07-30 16:17 | 2014-11-15 13:43 |
Reporter | i2amroy | Assigned To | Toady One | ||
Priority | high | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
OS | Windows; Mac | OS Version | 7; OSX 10.9.4 | ||
Product Version | 0.40.05 | ||||
Fixed in Version | 0.40.17 | ||||
Summary | 0007747: Farm plot planting cut-off fails to work over the Winter->Spring boundary | ||||
Description | In 40.05 the cut-off for farm plants that stops them from being planted to late in the season was re-enabled. This then brought back an old bug, where plants that can grow in both Winter and Spring (such as plump helmets) will not be able to be planted in late Winter, as the game fails to check if they can be planted in spring properly. Coding wise this fix is probably as simple as adding an edge case check for the Winter/Spring boundary to properly enable the planting of said plants. | ||||
Steps To Reproduce | 1) Start a fortress. 2) Wait until shortly before winter ends. 3) Check the farm plot planting screen, and Plump helmets will be disabled despite being able to be planted in the following season (Spring), nor will farmers plant plump helmets at that time. | ||||
Additional Information | This also has the effect of breaking any realistic plant growth mods that use plants that grow during Winter/Spring, which IIRC includes several of the larger and more popular mods for the game. Thus the sooner this is fixed the better, from a modders perspective. | ||||
Tags | binary patch | ||||
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I can confirm this is happening to me too. Specifically, in late winter, nothing at all can be planted; everything shows as red in the farm plot menu. |
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This is a long-standing issue that dates back to 40d. |
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Yeah, but as long as the game was bugged to not cut off planting at all the issue was "fixed". It made the planting cut-off one of those "it's not a bug, it's a feature" type things. |
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Looking at a disassembly, it appears to first check the season time, then whether your dwarves know it's dangerous to plant that crop at the end of that season, and then whether the plant is allowed to be planted during the next season. The problem is that if the current season is Winter, it entirely skips the 3rd check and returns "not safe to plant". The following untested binary patch should fix this for version 0.40.14 Win32 SDL: 0x073D4E : 80 FB 03 7D 07 -> 45 83 E5 03 90 0x073D56 : 11 -> 10 Rather than doing "if (season < 3 && allowed_seasons[season+1])", it now does "season = (season + 1) % 4; if (allowed_seasons[season])". |
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I think this was an ancient holdover from when farm plots used to just disappear in winter in the old 2D version. It should work for 0.40.17. |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-07-30 16:17 | i2amroy | New Issue | |
2014-07-30 16:26 | Kanddak | Note Added: 0027989 | |
2014-08-03 06:03 | Quietust | Note Added: 0028210 | |
2014-08-05 06:20 | lethosor | Assigned To | => lethosor |
2014-08-05 06:20 | lethosor | Status | new => acknowledged |
2014-08-05 06:21 | lethosor | Relationship added | related to 0000747 |
2014-08-17 12:13 | i2amroy | Note Added: 0029187 | |
2014-10-06 04:01 |
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Relationship added | has duplicate 0008404 |
2014-10-30 13:00 | Quietust | Note Added: 0030806 | |
2014-10-30 13:00 | Quietust | Tag Attached: binary patch | |
2014-10-30 13:01 | Quietust | Note Edited: 0030806 | |
2014-10-30 13:07 | Quietust | Note Edited: 0030806 | |
2014-10-30 15:43 | lethosor | Status | acknowledged => confirmed |
2014-11-15 13:43 | Toady One | Note Added: 0031006 | |
2014-11-15 13:43 | Toady One | Status | confirmed => resolved |
2014-11-15 13:43 | Toady One | Fixed in Version | => Next Version |
2014-11-15 13:43 | Toady One | Resolution | open => fixed |
2014-11-15 13:43 | Toady One | Assigned To | lethosor => Toady One |