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IDProjectCategoryView StatusLast Update
0007777Dwarf FortressDwarf Mode -- Tradepublic2014-08-01 04:50
ReporterSteveTheRed Assigned Touser1294 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
PlatformWindowsOS7OS Version64 bit SP1
Product Version0.40.05 
Summary0007777: Merchant went mad up a tree
DescriptionMy dwarves had decided to shun the outside world and were all walled off safely in the earth's embrace, ignoring the traders and invaders who would occasionally show up, complain, and go away again (well, except the outpost liaison, who has been waiting patiently at the edge of the map for several years now).

But this last lot declared that they were going to depart, having not got further than the edge of the map, while waiting around in the vain hope that I'd build them a trade depot. I didn't take much notice until a bit later when, after I'd expected them to be long gone, all the merchants and their animals went mad and were struck down by their guards.

The only thing that makes this different from the other merchants giving up on me is that the spot where the first merchant went berserk was up a tree.

Is it possible that he climbed the tree while waiting around, since climbing happens while dwarves are idle, but then couldn't path out of the tree since climbing isn't used for pathing to a task (in this case the task being "go home")?
TagsNo tags attached.

Relationships

duplicate of 0006625 confirmeduser6 Merchants climb up tree and go insane 

Activities

user1294

2014-08-01 04:50

  ~0028077

Looks like a duplicate of 0006625.

Issue History

Date Modified Username Field Change
2014-08-01 03:03 SteveTheRed New Issue
2014-08-01 04:50 user1294 Note Added: 0028077
2014-08-01 04:50 user1294 Relationship added duplicate of 0006625
2014-08-01 04:50 user1294 Status new => resolved
2014-08-01 04:50 user1294 Resolution open => duplicate
2014-08-01 04:50 user1294 Assigned To => user1294