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IDProjectCategoryView StatusLast Update
0000783Dwarf FortressDwarf Mode -- Tradepublic2014-02-05 10:38
ReporterJiri Petru Assigned Touser6 
PrioritylowSeveritytrivialReproducibilitysometimes
Status acknowledgedResolutionopen 
Summary0000783: Elves buy and sell products with IMPLIES_ANIMAL_KILL due to JUSTIFIED_IF_SELF_DEFENSE
DescriptionNot sure if this is not a feature, but I report it to be sure.
Elves now have no trouble buying or even selling things made of plants and animals. I sold them my gazella wares and they didn't even flinch.
TagsNo tags attached.

Relationships

has duplicate 0003236 resolveduser6 Elves accept items with [IMPLIES_ANIMAL_KILL] 
has duplicate 0004441 resolveduser6 Elven traders ask for leather items. 
related to 0002545 new Traders won't accept stolen goods from a different civilization, but will request those goods in a counteroffer 

Activities

kaosdrachen

2010-04-08 02:47

reporter   ~0001987

I'm pretty sure the only stuff they objected to in the 0.2x series was anything that had to consume wood at some point during its creation process - IE, wooden anything, rock short swords (needs a wooden plank to attach the obsidian to), and clear glass anything (need pearlash, which can only be made from ash, which means burning a log).

I've sold tons and tons of leather, bone and plant fiber cloth goods to them over the years with nary an objection.

Jiri Petru

2010-04-08 10:01

reporter   ~0002068

Not a bug then, I guess.

Strange, I thought I couldn't offer animal products to elves, and always took care not even to sell an item with animal blood spatter. Does it mean I've been needlessly complicating my game for the past few years?

kaefermelder

2010-04-10 11:59

reporter   ~0002623

[No animal stuff] was before 0.28.181.40d. Elves were changed a lot, in the 0.28.181.40 series, I think. Anyway, nothing new basically, only wood and related was and is not tradeable. No bug.

user6

2010-04-11 00:22

  ~0002741

Was it ever confirmed that the 40d behavior wasn't a bug? I'm not sure one way or the other.

Jiri Petru

2010-05-01 04:48

reporter   ~0005809

I had noticed there's a [IMPLIES_ANIMAL_KILL] tag in the raws. I immediately thought it was for the elves to know I killed an animal. Is there possibly a different use for this tag, or does it mean the tag doesn't work?

user6

2010-05-01 12:26

  ~0005842

^^^ I thought the same thing about that tag.

Logical2u

2011-04-03 20:30

manager   ~0017037

Based on 0004441 it sounds like this might not be happening any more, or at least as much. Is there any consistent evidence to suggest it's still around?

BishopX

2011-04-04 07:09

reporter   ~0017055

Last edited: 2011-04-04 10:38

I can confirm this still occurs in .25.

Quietust

2014-02-04 14:52

reporter   ~0024496

The reason Elves are willing to trade animal products is because their ethic response for KILL_ANIMAL is set to JUSTIFIED_IF_SELF_DEFENSE - if set to MISGUIDED, SHUN, APPALLING, PUNISH_REPRIMAND, PUNISH_SERIOUS, PUNISH_EXILE, PUNISH_CAPITAL, or UNTHINKABLE, they will refuse to trade it. The same logic is also used for KILL_PLANT for refusing to trade wooden objects (and not bringing caravan wagons).

This "bug" was likely introduced in version 0.28.181.39a with the addition of ethics.

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Issue History

Date Modified Username Field Change
2010-04-08 01:57 Jiri Petru New Issue
2010-04-08 02:47 kaosdrachen Note Added: 0001987
2010-04-08 10:01 Jiri Petru Note Added: 0002068
2010-04-10 11:59 kaefermelder Note Added: 0002623
2010-04-10 12:00 kaefermelder Tag Attached: CLOSE THIS
2010-04-10 12:00 kaefermelder Tag Attached: Not a bug
2010-04-11 00:22 user6 Note Added: 0002741
2010-05-01 04:48 Jiri Petru Note Added: 0005809
2010-05-01 12:26 user6 Note Added: 0005842
2010-05-01 12:26 user6 Tag Detached: CLOSE THIS
2010-05-01 12:26 user6 Tag Detached: Not a bug
2010-05-01 12:26 user6 Tag Attached: Intentional?
2010-07-12 12:03 user6 Tag Renamed Intentional? => Intentional/Expected?
2011-04-03 20:23 user6 Relationship added has duplicate 0003236
2011-04-03 20:23 user6 Relationship added related to 0004441
2011-04-03 20:30 Logical2u Note Added: 0017037
2011-04-04 07:09 BishopX Note Added: 0017055
2011-04-04 09:48 user6 Relationship replaced has duplicate 0004441
2011-04-04 09:51 user6 Tag Detached: Intentional/Expected?
2011-04-04 09:52 user6 Relationship added related to 0002545
2011-04-04 10:38 BishopX Note Edited: 0017055
2014-02-04 14:52 Quietust Note Added: 0024496
2014-02-05 10:38 user6 Summary Elves happily trade leather, bone crafts, etc. => Elves buy and sell products with IMPLIES_ANIMAL_KILL due to JUSTIFIED_IF_SELF_DEFENSE
2014-02-05 10:38 user6 Assigned To => user6
2014-02-05 10:38 user6 Status new => acknowledged