View Issue Details

IDProjectCategoryView StatusLast Update
0000791Dwarf FortressDwarf Mode -- Jobs, Haulingpublic2014-09-14 09:43
ReporterNukeitall Assigned ToToady One  
PrioritylowSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformPCOSXPOS VersionSP3
Product Version0.31.01 
Fixed in Version0.40.07 
Summary0000791: Even with hauling labors off, dwarves continue to haul to trade depot and harvest food
DescriptionMuch as the title says, even with hauling entirely disabled dwarves continue to haul/harvest some items. This makes dedicated "medical/idle" dwarves less effective.
Steps To ReproduceDisable all labors, watch dwarf work.
Additional InformationRelatively minor.
Tagshauling, labors

Relationships

related to 0003887 resolvedToady One Construction of "Upright weapon" [b][T][S] doesn't require any particular labor 
related to 0004072 resolvedToady One Dwarves drag animals to pen/pit/cage/restraint without Animal Hauling enabled 
has duplicate 0001085 closeduser6 Dwarves doing "Bring item to Depot" without any hauling or other labor enabled. 
has duplicate 0002993 resolveduser6 Dwarf brings goods to depot; hauling labor disabled 
has duplicate 0006125 resolveduser6 Chief Medical Dwarf continues to take hauling jobs even though all hauling labors are off 
related to 0004370 resolvedToady One There's no labor to control the "Pull the lever" job 
related to 0002560 resolvedToady One Remove construction task prioritized too high, labor can't be disabled, children help out 
related to 0007718 resolvedToady One Placing corpses in coffins requires Item Hauling instead of Burial labor 
related to 0008665 confirmeduser6 Bring Item to Depot supersedes and cancels other jobs 

Activities

user6

2010-04-08 10:05

  ~0002073

All types of hauling, or just some types?

HistoryLessens

2010-04-08 10:17

reporter   ~0002077

I can remember seeing a farmer with only food hauling and burial enabled hauling stone crafts to the trade depot.

tigger89

2010-04-08 12:21

reporter   ~0002119

My dwarf with only food and furniture hauling enabled grabbed a pickaxe and got confused about what to do with it.

derigo

2010-04-08 13:21

reporter   ~0002138

Not a bug.

All dwarves participate in hauling stuff to the depot, and have for time out of mind. All dwarves will harvest plants from farms, unless you tell them not to in the orders menu by pressing [o][h]. Dwarves who drink booze they find lying around will then haul the barrel to a booze stockpile if one is available. All of these behaviors are the same as they've always been.

I've been playing the new version for a while and I haven't seen any weird hauling behavior like dwarves with no item hauling randomly picking up items and getting confused.

I wonder how dwarves who are restricted in a burrow which does not include the trade depot interact with that now...?

user6

2010-04-08 16:34

  ~0002191

Nukeitall, was there anything that wasn't accounted for by derigo's explanation above?

Nukeitall

2010-04-11 17:03

reporter   ~0002906

Seems adequate - I suppose it would be nothing new.

user6

2010-04-11 18:33

  ~0002938

Alright, I'll close it then.

user6

2010-08-09 17:52

  ~0011678

Reopening just in case this is a bug.

Lord_Dakstar

2010-08-10 00:23

reporter   ~0011686

Just because "they always have" doesn't mean this isn't a bug.

I have often wanted SOME of my dwarves to honor me turning off all hauling duties when moving goods to the Trade Depot. For instance--- the broker. Having the broker haul and haul and haul gets in the way of havin the broker trade. If you have some items that are a long way away, and you see that warning message "The merchants are leaving soon", the last thing you want to see is your broker do is drop their current load at the trade depot, and go back to hauling more goods.

And using the r (RemCur) in the Unit Manager screen really upsets a broker. They will then stand around for the better part of a month, if not a season, before deciding to do something.

hyndis

2010-08-11 13:27

reporter   ~0011721

Some tasks are not linked to a labor. Moving things to a trade depot or pulling levers isn't attached to any labor, so those things cannot be turned on or off.

As for harvesting you can change it to allow all dwarves harvest or only farmers harvest in the orders menu. Default is all dwarves harvest, but I change it to farms only just out of my own personal preference.

Kogut

2011-03-24 09:47

reporter   ~0016515

similar: 0003887

Rafal99

2012-02-23 16:23

reporter   ~0020574

They also "haul" animals to pastures or cages even with all hauling labors disabled.
There is "animal hauling" labor, and it should have use in such situations.

Kogut

2012-03-30 07:22

reporter   ~0021916

@Rafal99 - it is reported as 0004072: Animal Hauling without job enabled

Kogut

2012-06-08 06:56

reporter   ~0022913

still in 34.11

Zeg

2012-07-01 07:01

reporter   ~0023134

I have my farmers with no hauling labours set, and 'only farmers harvest' on, but they harvest one/some of the crops before running all the way to the food stockpile to pick up a barrel, running back to fill it with the newly picked crops, and then back to the pile to drop the barrel off.

You could say that whole process is considered 'harvesting', but it's annoyingly inefficient.

Yossitaru

2012-07-09 03:28

reporter   ~0023189

I can pretty much confirm that dwarves who have the hauling jobs disabled will haul everything, at least as of 34.11.
Due to a horribly over bloated supply of finished goods, everyone is so intent on collecting all the clothes and trinkets to fill up the space. It's been to the point where patients will die of dehydration because nobody wants to leave a sock on the floor to give the suffering fool some water.
They're even plenty happy to put the former patient into a coffin without the burial labor enabled.

UristMcDorf

2012-09-06 18:38

reporter   ~0023534

Depot-hauling jobs can be cancelled by un-designating for trade anything still marked "pending". (or maybe, finding the item they're assigned to haul via viewing the job on the 'j'obs screen, and undesignating any matching still-pending items).

The farmer-barrel-hauling job is a result of the bin/barrel hauling rework. Frankly, while it's great to have a dwarf haul a barrel or bin to collect 10 things, it's rather inefficient (and really annoying) to have them run over and drag a barrel to store plants, then drag the barrel back, rather than simply pick up the one pig tail he's just harvested and carry it to the barrel.

I'm not sure of precisely where exactly the cut-off should be (2 items? 3?), but surely a container-storing job for a single item should haul the item to the container, rather than the container to the item (and back), especially if the container is a heavy weapons or armor bin.

Harmonica

2014-07-19 04:04

reporter   ~0026938

Still a bug in DF 2014 (for the reasons in above comment).

Issue History

Date Modified Username Field Change
2010-04-08 06:37 Nukeitall New Issue
2010-04-08 10:05 user6 Note Added: 0002073
2010-04-08 10:17 HistoryLessens Note Added: 0002077
2010-04-08 12:21 tigger89 Note Added: 0002119
2010-04-08 13:21 derigo Note Added: 0002138
2010-04-08 13:45 Kennel Tag Attached: hauling
2010-04-08 13:45 Kennel Tag Attached: labors
2010-04-08 16:34 user6 Note Added: 0002191
2010-04-11 15:47 user6 Tag Attached: AWAITING UPDATE
2010-04-11 17:03 Nukeitall Note Added: 0002906
2010-04-11 18:33 user6 Note Added: 0002938
2010-04-11 18:33 user6 Status new => resolved
2010-04-11 18:33 user6 Resolution open => no change required
2010-04-11 18:33 user6 Assigned To => user6
2010-04-13 09:25 user6 Summary Even with hauling labors off, dwarves continue to haul => Even with hauling labors off, dwarves continue to haul to trade depot and harvest food
2010-04-13 09:26 user6 Relationship added has duplicate 0001085
2010-05-17 18:14 Logical2u Tag Detached: AWAITING UPDATE
2010-06-09 06:45 Toady One Status resolved => closed
2010-08-09 17:52 user6 Assigned To user6 =>
2010-08-09 17:52 user6 Status closed => new
2010-08-09 17:52 user6 Note Added: 0011678
2010-08-09 17:53 user6 Relationship added has duplicate 0002993
2010-08-09 17:53 user6 Tag Attached: Intentional/Expected?
2010-08-10 00:23 Lord_Dakstar Note Added: 0011686
2010-08-11 13:27 hyndis Note Added: 0011721
2011-02-06 15:11 user11 Resolution no change required => open
2011-03-24 09:47 Kogut Note Added: 0016515
2011-03-24 10:02 user6 Relationship added related to 0003887
2011-03-27 23:34 user6 Relationship added related to 0004370
2011-03-28 01:21 user6 Relationship added related to 0002560
2012-01-30 12:46 user6 Tag Detached: Intentional/Expected?
2012-01-30 12:46 user6 Relationship added related to 0004072
2012-01-30 12:47 user6 Sticky Issue No => Yes
2012-02-23 16:23 Rafal99 Note Added: 0020574
2012-03-30 07:22 Kogut Note Added: 0021916
2012-06-08 06:56 Kogut Note Added: 0022913
2012-07-01 07:01 Zeg Note Added: 0023134
2012-07-09 03:28 Yossitaru Note Added: 0023189
2012-09-06 18:38 UristMcDorf Note Added: 0023534
2014-07-19 04:04 Harmonica Note Added: 0026938
2014-08-08 09:07 user6 Assigned To => user6
2014-08-08 09:07 user6 Status new => confirmed
2014-08-09 15:10 Toady One Status confirmed => resolved
2014-08-09 15:10 Toady One Fixed in Version => Next Version
2014-08-09 15:10 Toady One Resolution open => fixed
2014-08-09 15:10 Toady One Assigned To user6 => Toady One
2014-08-21 15:49 user6 Relationship added has duplicate 0006125
2014-09-12 22:25 user6 Relationship added related to 0007718
2014-09-14 09:43 lethosor Sticky Issue Yes => No
2014-12-25 22:20 user6 Relationship added related to 0008665