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IDProjectCategoryView StatusLast Update
0007988Dwarf FortressDwarf Mode -- Immigrationpublic2014-08-13 08:48
ReporterUrist McShire Assigned Touser6 
PriorityurgentSeveritymajorReproducibilityhave not tried
Status resolvedResolutionduplicate 
PlatformWindows 
Product Version0.40.08 
Summary0007988: No Immigrants Arriving
DescriptionWhen playing through a fortress in 0.40.08, I've reached my fort's third year and have not received a single immigrant wave. Even the small waves that are supposed to have been hard-coded in have not arrived, leaving me with only my starting seven dwarves.
Additional InformationI was using a world generated using advanced parameters. They are included here in the event that I made a mistake in world gen causing my civ to not send additional dwarves.

Created in DF v0.40.08.

[WORLD_GEN]
    [TITLE:VOLCANISM2]
    [SEED:m60aMUacS2Seuqyi6m4S]
    [HISTORY_SEED:cOAes6sw8QAE882AOU8I]
    [NAME_SEED:scgW8yIEwQEYw88O2o8c]
    [CREATURE_SEED:aUQkEEi2Yese4C0giIiW]
    [DIM:129:129]
    [EMBARK_POINTS:4600]
    [END_YEAR:82]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:75:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:10:100:200:200]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:3:10:10:10:10:30]
    [MINERAL_SCARCITY:800]
    [MEGABEAST_CAP:258]
    [SEMIMEGABEAST_CAP:462]
    [TITAN_NUMBER:497]
    [TITAN_ATTACK_TRIGGER:100:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_TROLL_NUMBER:0]
    [BOGEYMAN_NUMBER:0]
    [VAMPIRE_NUMBER:0]
    [WEREBEAST_NUMBER:14]
    [SECRET_NUMBER:28]
    [REGIONAL_INTERACTION_NUMBER:28]
    [DISTURBANCE_INTERACTION_NUMBER:28]
    [EVIL_CLOUD_NUMBER:14]
    [EVIL_RAIN_NUMBER:14]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:251:503]
    [PEAK_NUMBER_MIN:12]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:12]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1040:3:3]
    [REGION_COUNTS:MOUNTAINS:2080:2:2]
    [REGION_COUNTS:OCEAN:2080:1:1]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:2080:3:3]
    [REGION_COUNTS:HILLS:2080:3:3]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:50]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:40]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:48]
    [LEVELS_ABOVE_LAYER_2:18]
    [LEVELS_ABOVE_LAYER_3:32]
    [LEVELS_ABOVE_LAYER_4:12]
    [LEVELS_ABOVE_LAYER_5:8]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:50]
    [NON_MOUNTAIN_CAVE_MIN:75]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:2080]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:4160:2080]
    [DRAINAGE_RANGES:2080:4160:2080]
    [SAVAGERY_RANGES:2080:4160:2080]
    [VOLCANISM_RANGES:2080:4160:2080]
TagsNo tags attached.

Relationships

duplicate of 0007736 resolvedToady One Omitting STRICT_POPULATION_CAP from d_init.txt defaults it to 0 

Activities

Knossos

2014-08-13 08:20

reporter   ~0028941

I also experience this issue. However, mine is a normally generated world. No special parameters. Same version.

user6

2014-08-13 08:41

  ~0028943

What's your setting for STRICT_POPULATION_CAP in d_init.txt? See 0007736.

Urist McShire

2014-08-13 08:46

reporter   ~0028946

Huh, that token doesn't appear in my d_init.txt file. I just have the POPULATION_CAP token. I suppose I should add it in then to have immigrants show up.

user6

2014-08-13 08:48

  ~0028947

Yup, it's because you, or the person who made your starter pack, wasn't careful about copying over old versions of the file.

Issue History

Date Modified Username Field Change
2014-08-13 08:08 Urist McShire New Issue
2014-08-13 08:20 Knossos Note Added: 0028941
2014-08-13 08:41 user6 Note Added: 0028943
2014-08-13 08:41 user6 Assigned To => user6
2014-08-13 08:41 user6 Status new => feedback
2014-08-13 08:41 user6 Relationship added related to 0007736
2014-08-13 08:46 Urist McShire Note Added: 0028946
2014-08-13 08:46 Urist McShire Status feedback => assigned
2014-08-13 08:48 user6 Note Added: 0028947
2014-08-13 08:48 user6 Relationship replaced duplicate of 0007736
2014-08-13 08:48 user6 Status assigned => resolved
2014-08-13 08:48 user6 Resolution open => duplicate