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IDProjectCategoryView StatusLast Update
0007998Dwarf FortressAdventure Mode -- Movementpublic2014-11-19 15:31
ReporterPeeps Assigned Touser6 
PrioritynormalSeveritycrashReproducibilityhave not tried
Status confirmedResolutionopen 
Product Version0.40.08 
Summary0007998: Area above mushroom "walls" classified as open space, dropping onto it causes you to fall forever then crash
DescriptionI tried climbing down one of the troll pits in a goblin settlement and when I reached the bottom I found it intersecting a tower cap tree. It looked like when the pit generated it sheared the top off the mushroom, leaving behind an empty void that lacked material properties since it never would have been seen or touched if the mushroom had generated normally.
Letting go of the wall while over what should have been the upper "floor" section of the "walls" that make up the mushroom's structure caused me to become stuck in "flying" status, gradually becoming thirstier and more drowsy until the game mercifully crashed.
Steps To ReproduceClimb down the side of one of the holes found in Dark Pits, the ones that connect to the first cavern layer. See if the pit generated in such a way that its bottom end opens up inside a mushroom tree and check for any anomalies caused by it.
TagsNo tags attached.

Relationships

related to 0000521 resolvedToady One Player is frozen with infinite "Flying" status message when falling onto a tree from above. 
related to 0001510 feedbackuser6 Floating creatures stuck in projectile status 
related to 0007782 resolvedToady One Frozen in time; no way to re-enter time continuum 
related to 0008442 new <5 FPS, 100% CPU Usage: Stuck dwarf interrupts others 

Activities

smjjames

2014-11-19 12:26

reporter   ~0031076

Last edited: 2014-11-19 12:50

Still in 40.16, and here's a save that can be used to reproduce it. I didn't wait until I got thirsty because I'm a necromancer and I end tasked the program once I realized what was happening there.

http://dffd.wimbli.com/file.php?id=10092 Just jump to the right and don't grab the wall. One of my zombies (the one just east of me) may actually be affected by this, at least it seems to be stuck anyway.

I did a quick test by climbing up a little and then falling onto the top there, time seemed to be frozen instead of going by when I got stuck in flying status. Waited a few minutes, but I didn't crash.

Edit: The troll corpse apparently can dodge because it's doing that while I'm trying to dislodge it from there. So, I don't know if it's in flying state or not.

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Issue History

Date Modified Username Field Change
2014-08-14 01:12 Peeps New Issue
2014-08-14 05:34 user6 Relationship added related to 0000521
2014-11-19 12:26 smjjames Note Added: 0031076
2014-11-19 12:28 smjjames Note Edited: 0031076
2014-11-19 12:35 user6 Assigned To => user6
2014-11-19 12:35 user6 Status new => confirmed
2014-11-19 12:36 user6 Relationship added related to 0008442
2014-11-19 12:37 user6 Relationship added related to 0001510
2014-11-19 12:38 smjjames Note Edited: 0031076
2014-11-19 12:44 smjjames Note Edited: 0031076
2014-11-19 12:50 smjjames Note Edited: 0031076
2014-11-19 15:31 lethosor Relationship added related to 0007782