View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0008013 | Dwarf Fortress | Undeath | public | 2014-08-14 16:48 | 2014-08-28 11:24 |
| Reporter | fortunawhisk | Assigned To | Toady One | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | x86 | OS | Windows | OS Version | 7 |
| Product Version | 0.40.08 | ||||
| Fixed in Version | 0.40.11 | ||||
| Summary | 0008013: Named undead only hostile to military and animals | ||||
| Description | Named undead do not attack non-military dwarves unless they are attacked first. Undead that gain a name by killing someone become non-hostile. Undead then path to nearest animal and start killing. Doesn't appear to bother the civilians until they lose a pet. Named undead can be pastured (safely) if caught. They will be repastured if they escape. Unnamed undead are properly hostile to everyone. http://dffd.wimbli.com/file.php?id=9394 | ||||
| Steps To Reproduce | Capture an undead sentient Feed it dwarves until it gets named Release it | ||||
| Additional Information | This is a 40.08 embark, no mods, ironhand installed. Undead are from a single goblin siege, killed by other undead, raised by the biome. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-08-14 16:48 | fortunawhisk | New Issue | |
| 2014-08-14 16:50 |
|
Relationship added | related to 0006547 |
| 2014-08-28 11:24 | Toady One | Note Added: 0029747 | |
| 2014-08-28 11:24 | Toady One | Status | new => resolved |
| 2014-08-28 11:24 | Toady One | Fixed in Version | => 51.06 |
| 2014-08-28 11:24 | Toady One | Resolution | open => fixed |
| 2014-08-28 11:24 | Toady One | Assigned To | => Toady One |