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IDProjectCategoryView StatusLast Update
0008026Dwarf FortressAdventure Mode -- Combatpublic2014-08-15 10:48
ReporterRobsoie Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
Product Version0.40.08 
Summary0008026: combat target list constantly change for the worst
DescriptionHere's a situation i just ran into and reminded me that i wanted to post it since several version, as this happen constantly when in Adventure mode, the target list change during battles and it can lead into severe problems.

Situation example :
-player has one or more companions
-player ran into a pack of predator (it was dingos in my last encounter of that problem)
-companions run away, probably horrified by their own shadows or more likely the broken emotion/reaction system.
-player go stealth and manage to move in melee range of several predators
-player press A to aim an attack and select the 1st enemy of the list
-the game ask player to confirm ALT+Y to continue setting up player's attack
-player setup player's attack
-player launch the attack and hit
-target does not react as usual when attacker is stealth
-player press A then re-setup then relaunch the attack , player do this multiple times until the predator is dead (as it will not react until death when player has enabled stealth), "dingo has been struck down"
-player press A again select the 1st of the list, confirm with ALT+Y, setup the attack, launch the attack and hit, repeat many times the same key combinations until predator is dead

Important to notice that player have pressed the same key combinations many times, so now player don't pay much attention, player press A, select 1st of target list, press ALT+Y, setup attack, launch attack , repeat until dead.

Except that this time, the conclusion message is something like "spearman has been struck down".
player just killed his companion that decided to stop running in terror from his shadow and came next to player.

That's the problem there, despite there are other dingos in the target list, DF has suddenly put player's companion on the top of the target list.
This shouldn't happen, allies should always go on the bottom to avoid accident due to the repetition of key pressing.
TagsNo tags attached.

Activities

user6

2014-08-15 10:48

  ~0029098

It's annoying behavior, but this is more of a suggestion than a bug report.

Issue History

Date Modified Username Field Change
2014-08-15 09:57 Robsoie New Issue
2014-08-15 10:48 user6 Note Added: 0029098
2014-08-15 10:48 user6 Status new => resolved
2014-08-15 10:48 user6 Resolution open => no change required
2014-08-15 10:48 user6 Assigned To => user6